public Camera(ref TileMap tilemap, int winWidth = 715, int winHeight = 553) { this.tileMap = tilemap; x = 0; y = 0; w = winWidth; h = winHeight; scrollSpeed = 20; }
public BattleMap(int Width = 100, int Height = 100) { tileMap = new TileMap(Width, Height, tileSize); }