public void InitializeScreen() { Models.Player playerData = MainMenuDataCache.PlayerData; if (playerData == null || playerData.PlayerBase == null) { Debug.LogError("Player base missing"); throw new System.ArgumentNullException("Player base missing!"); } buildingsAndButtons = new Dictionary <GameObject, BaseBuilding>(); // TODO: When I'm not tired. Do this in more maintainable way. Thanks future Santeri. :D buildingsAndButtons.Add(Building1Btn, playerData.PlayerBase.Building1); buildingsAndButtons.Add(Building2Btn, playerData.PlayerBase.Building2); buildingsAndButtons.Add(Building3Btn, playerData.PlayerBase.Building3); buildingsAndButtons.Add(Building4Btn, playerData.PlayerBase.Building4); buildingsAndButtons.Add(Building5Btn, playerData.PlayerBase.Building5); buildingsAndButtons.Add(Building6Btn, playerData.PlayerBase.Building6); buildingsAndButtons.Add(Building7Btn, playerData.PlayerBase.Building7); buildingsAndButtons.Add(Building8Btn, playerData.PlayerBase.Building8); buildingsAndButtons.Add(Building9Btn, playerData.PlayerBase.Building9); buildingsAndButtons.Add(Building10Btn, playerData.PlayerBase.Building10); foreach (KeyValuePair <GameObject, BaseBuilding> entry in buildingsAndButtons) { PopulateButtonValues(entry.Key, entry.Value); } }
private static void AddPlayerToTeam(string firstName, string lastName, decimal salary, DateTime dateOfBirth, string team) { Player player = new Player(firstName, lastName, salary, dateOfBirth, GetTeamByName(team)); GetTeamByName(team).AddPlayer(player); Console.WriteLine("{0} {1} was added to {2}", player.FirstName, player.LastName, player.Team.Name); }
public void GetUserData() { if (UseMockedVersion) { if (SceneManagement.MainMenuDataCache.PlayerData == null) { string jsonPlayer = Development.MockDataService.GetPlayerData(69); Models.Player user = JsonConvert.DeserializeObject <Models.Player>(jsonPlayer); if (user == null) { _uiFsm.SendEvent(Constants.UiConstants.NoUserEvent); return; } Debug.Log($"User {user.Name} loaded!"); SceneManagement.MainMenuDataCache.PlayerData = user; _uiFsm.SendEvent(Constants.UiConstants.UserExistsEvent); InitializePlayerDataToUi(user); } else { _uiFsm.SendEvent(Constants.UiConstants.UserExistsEvent); InitializePlayerDataToUi(SceneManagement.MainMenuDataCache.PlayerData); } } }
public void JsonSerializer_ShouldReturnCorrectResultWhenCorrectInput() { var serializer = new JsonSerializer(); Player input = new Player { Name = "Test", Score = 65, Id = "1" }; string expResult = "{\"Name\":\"Test\",\"Score\":65,\"Id\":\"1\"}"; Assert.AreEqual(expResult, serializer.Serialize<Player>(input)); }
public void JsonSerializer_ShouldReturnCorrectResultWhenInputHasNoProperies() { var serializer = new JsonSerializer(); Player input = new Player { }; string expResult = "{\"Name\":null,\"Score\":0,\"Id\":null}"; Assert.AreEqual(expResult, serializer.Serialize<Player>(input)); }
public static string GetPlayerData(int playerId) { Models.Player player = CreateMockPlayer(); string playerAsJson = JsonConvert.SerializeObject(player); Debug.Log($"Loading data to the game: {playerAsJson}"); return(playerAsJson); }
public void SaveUserData() { try { string username = UsernameText.text; Models.Player savedPlayer = DataService.CreateUser(username); DataService.SavePlayerDataLocally(savedPlayer); } catch (Exception e) { Debug.LogError("Failed to save player data"); throw e; } }
public void Run() { this.isStarted = true; IExecutable command = null; while (this.isStarted) { if (flag) { this.Writer.WriteLine( "Lets play “Mini4KI”. Try your luck to find all cells wuthout mines." + " Command 'top' showes the scores, 'restart' starts new game, 'exit' quits the game!"); MakeBorders(gameField); this.flag = false; } this.Writer.Write("Enter row[0...4] and column[0...9], separated by space: "); this.input = Console.ReadLine().Trim(); string line = this.Reader.ReadNextLine().Trim(); // string[] inputArgs = line.Split(' '); // // command = this.commandManager.ManageCommand(line); // // try // { // command.OnExecuting += (sender, args) => // { // this.isStarted = !args.Stopped; // }; // // command.Execute(); // } // catch (Exception e) // { // this.Writer.WriteLine(e.Message); // } if (this.input.Length >= 3) { int row = 0; int column = 0; if (int.TryParse(this.input[0].ToString(), out row) && int.TryParse(this.input[2].ToString(), out column) && row <= this.gameField.Board.GetLength(0) && column <= this.gameField.Board.GetLength(1)) { this.input = "turn"; } } switch (this.input) { case "top": ShowScores(this.players); break; case "restart": this.gameField = FieldsFactory.Create(); this.mines = InsertMines(); MakeBorders(this.gameField); this.grum = false; this.flag = false; break; case "exit": this.Writer.WriteLine("Bye, bye, bye!"); break; case "turn": if (this.mines.Board[row, column] != '*') { if (this.mines.Board[row, column] == '-') { ChancheTurns(this.gameField, this.mines, row, column); this.counter++; } if (maks == this.counter) { this.flag2 = true; } else { MakeBorders(gameField); } } else { grum = true; } break; default: this.Writer.WriteLine("\nError! Invalid input\n"); break; } if (grum) { MakeBorders(mines); this.Writer.Write(string.Format("\nHrrrrrr! You have died with {0} scores. " + "Enter nickName: ", counter)); string nickName = this.Reader.ReadNextLine(); Player player = new Player(nickName, counter); if (players.Count < 5) { players.Add(player); } else { for (int i = 0; i < players.Count; i++) { if (players[i].Scores < player.Scores) { players.Insert(i, player); players.RemoveAt(players.Count - 1); break; } } } players.Sort((Player firstPlayer, Player secondPlayer) => secondPlayer.Name.CompareTo(firstPlayer.Name)); players.Sort((Player firstPlayer, Player secondPlayer) => secondPlayer.Scores.CompareTo(firstPlayer.Scores)); ShowScores(players); gameField = FieldsFactory.Create(); mines = InsertMines(); counter = 0; grum = false; flag = true; } if (flag2) { this.Writer.WriteLine("\nBRAVOOOS! Otvri 35 kletki bez kapka kryv."); MakeBorders(mines); this.Writer.WriteLine("Enter your name: "); string name = this.Reader.ReadNextLine(); Player player = new Player(name, counter); players.Add(player); ShowScores(players); gameField = FieldsFactory.Create(); mines = InsertMines(); counter = 0; flag2 = false; flag = true; } this.Writer.WriteLine("Made in Bulgaria - Uauahahahahaha!"); this.Writer.WriteLine("AREEEEEEeeeeeee."); Console.Read(); } }
public void PlayerShouldCreateAPlayerWithValidScore() { var player = new Player { Name = "Pesho", Score = 5, Id = "1" }; Assert.AreEqual(5, player.Score); }
public void PlayerShouldThrowArgumentExceptionWhenScoreIsNegative() { var player = new Player { Name = "Pesho", Score = -5, Id = "1" }; }
public void PlayerShouldThrowArgumentExceptionWhenNameIsWhiteSpace() { var player = new Player { Name = " ", Score = 5, Id = "1" }; }
public void PlayerShouldThrowArgumentExceptionWhenNameIsEmptyString() { var player = new Player { Name = string.Empty, Score = 5, Id = "1" }; }
public void PlayerShouldThrowArgumentExceptionWhenNameIsNull() { var player = new Player { Name = null, Score = 5, Id = "1" }; }
private void ProcessGuess(int guess, Player player) { if (guess == this.realWeight) { lock (this.thisLock) { if (this.isWeightFound == false) { this.isWeightFound = true; this.winner = player; } } } else { int currentGuessDelta = Math.Abs(this.realWeight - guess); lock (this.thisLock) { int closestGuessDelta = Math.Abs(this.realWeight - this.closestWeight); if (currentGuessDelta < closestGuessDelta) { this.closestWeight = guess; this.winner = player; } } Thread.Sleep(currentGuessDelta); } }
private void InitializePlayerDataToUi(Models.Player user) { SetPlayerMoneyText(user.Money); PlayerNameText.SetText(user.Name); }