public EldertichBlast(Unit unit) { AbilityUser = unit; EnemyEffects = new List <Effect>(); SelfEffects = new List <Effect>(); Effect dmgEffect = new DamageEffect(unit, HitAdd, AttackAdd, AttackMultiplier, friendlyFire); dmgEffect.PointOfAction = Effect.Frequency.StartOfTurn; EnemyEffects.Add(dmgEffect); }
public SunderingBlast(Unit unit) { AbilityUser = unit; EnemyEffects = new List <Effect>(); SelfEffects = new List <Effect>(); Effect dmgEffect = new DamageEffect(unit, HitAdd, AttackAdd, AttackMultiplier, friendlyFire); Effect dmgDebuff = new StatChangeEffect(Stat.InjMul, 25, 2); EnemyEffects.Add(dmgEffect); EnemyEffects.Add(dmgDebuff); }