public void Room_CreateRoom(string gameType, string roomName, UserLogicModel user, Action<RoomData> onRoomCreated) { ExtensionMethods.debugger(); RoomData rd = new RoomData(gameType, roomName, roomName + "RoomName", roomName + "GameRoom", new List<UserLogicModel>() { user }); manager.client.Collection("Room", (err, collection) => { collection.Insert(rd); onRoomCreated(rd); }); }
public void Room_AddPlayer(RoomData room, UserLogicModel user, Action<RoomData> complete) { manager.client.Collection("Room", (err, collection) => { JsDictionary<string, object> query = new JsDictionary<string, object>(); query["$push"] = new { players = user }; collection.Update(new { _id = MongoDocument.GetID(room.ID) }, query, (err2) => { if (err2 != null) Logger.Log("Data Error: " + err2, LogLevel.Error); room.Players.Add(user); complete(room); }); }); }
public ActiveLobbyUI(ShuffUIManager shuffUIManager, PageHandler pageHandler, RoomData room) { pageHandler.ClientSiteManager.OnGetRoomInfoReceived += GetRoomInfo; pageHandler.ClientChatManager.OnGetChatLines += GetChatLines; pageHandler.ClientChatManager.OnGetChatInfo += GetChatInfo; myShuffUIManager = shuffUIManager; myPageHandler = pageHandler; myRoom = room; UIWindow = shuffUIManager.CreateWindow(new ShuffWindow() { Title = string.Format("{0} Lobby", myRoom.RoomName), X = 250, Y = 100, Width = 800, Height = 600, AllowClose = true, AllowMinimize = true, Visible = true }); UIWindow.OnClose += () => { UIWindow.Visible = true; UIWindow.SwingAway(SwingDirection.BottomRight); pageHandler.ClientSiteManager.LeaveRoom(new LeaveRoomRequest(room)); pageHandler.HomeUI.UIWindow.SwingBack(); }; UIWindow.SwingAway(SwingDirection.BottomRight, true); myRoomPlayers = UIWindow.AddElement(new ShuffListBox(600, 200, 175, 300) {Visible = true}); UIWindow.AddElement(new ShuffButton(600, 510, 175, 23, "Start Game!", (a) => { pageHandler.GameManager.StartGame( ); UIWindow.Height = 200; })); myChatBox = UIWindow.AddElement(new ChatBox(50, 50, 550, 500) {Visible = true}); myChatText = UIWindow.AddElement(new ShuffTextbox(50, 560, 500, 30, "", "") { OnEnter = () => { if (myChatText.Text.Trim() == string.Empty) return; pageHandler.ClientChatManager.SendChatMessage(new SendChatMessageModel(myChatText.Text)); myChatText.Text = ""; } }); UIWindow.AddElement(new ShuffButton(560, 560, 50, 30, "Send", (e) => { if (myChatText.Text.Trim() == string.Empty) return; pageHandler.ClientChatManager.SendChatMessage(new SendChatMessageModel(myChatText.Text)); myChatText.Text = ""; })); UIWindow.SwingBack(); PopulateGameRoom(room); }
private void PopulateGameRoom(RoomData roomData) { }
public RoomJoinResponse(RoomData room) { Room = room; }
public CreateChatRoomRequest(RoomData room) { Room = room; }
public GetRoomInfoResponse(RoomData room) { Room = room; }
public void Room_DeleteRoom(RoomData room) { manager.client.Collection("Room", (err, collection) => { collection.Remove(new { _id = MongoDocument.GetID(room.ID) }); }); }
public void Room_SetChatServer(RoomData room, string chatServerIndex, Action<object> complete) { manager.client.Collection("Room", (err, collection) => { JsDictionary<string, object> query = new JsDictionary<string, object>(); query["$set"] = new {chatServer = chatServerIndex}; collection.Update(new { _id = MongoDocument.GetID(room.ID) }, query, (err2) => { if (err2 != null) Logger.Log("Data Error: " + err2, LogLevel.Error); room.ChatServer = chatServerIndex; complete(room); }); }); }
public void Room_RemovePlayer(RoomData room, UserLogicModel user, Action<RoomData> complete) { manager.client.Collection("Room", (err, collection) => { JsDictionary<string, object> query = new JsDictionary<string, object>(); query["$pop"] = new { players = user }; collection.Update(new { _id = MongoDocument.GetID(room.ID) }, query, (err2) => { if (err2 != null) Logger.Log("Data Error: " + err2,LogLevel.Error); foreach (var userLogicModel in room.Players) { if (userLogicModel.UserName == user.UserName) { room.Players.Remove(userLogicModel); break; } } complete(room); }); }); }
public LeaveRoomRequest(RoomData room) { Room = room; }
private void PopulateRoom(RoomData roomData) { myRoomPlayers.Visible = true; myRoomName.Visible = true; myRoomGameType.Visible = true; myJoinRoom.Visible = true; mySpectateRoom.Visible = true; myRefreshRoom.Visible = true; myRoomPlayers.ClearItems(); foreach (var userModel in roomData.Players) { myRoomPlayers.AddItem(new ShuffListItem(userModel.UserName, userModel.UserName)); } myRoomName.Text = string.Format("Room: {0}", roomData.RoomName); myRoomGameType.Text = string.Format("Game Type: {0}", roomData.GameType); }
public JoinChatRoomRequest(RoomData room) { Room = room; }