示例#1
0
        public PlayerRange Clone()
        {
            var cloned = new PlayerRange();

            for (int i = 0; i < 13; i++)
            {
                for (int j = 0; j < 13; j++)
                {
                    cloned.Grids[i, j].Grid = this.Grids[i, j].Grid.Clone();
                    cloned.Grids[i, j].PlayerRangeGridStatus = this.Grids[i, j].PlayerRangeGridStatus.Clone();
                }
            }

            return(cloned);
        }
示例#2
0
        public PlayerRange Intersect(PlayerRange other)
        {
            var newRange = this.Clone();

            for (int i = 0; i < 13; i++)
            {
                for (int j = 0; j < 13; j++)
                {
                    var grid1 = Grids[i, j];
                    var grid2 = other.Grids[i, j];
                    newRange.Grids[i, j] = grid1.Intersect(grid2);
                }
            }

            return(newRange);
        }