// Update is called once per frame void Update() { if (keyb.IsKeyToggled(reloadScene)) { Application.LoadLevel(Application.loadedLevel); } if (keyb.IsKeyToggled(quitScene)) { Application.Quit(); } if (keyb.IsKeyToggled(modeAssiste)) { gameManager.CurrentMode = Modelisation.Mode.Assisted; } if (keyb.IsKeyToggled(modeAutonome)) { gameManager.CurrentMode = Modelisation.Mode.Auto; } if (keyb.IsKeyToggled(scenarioAppelSimple)) { Debug.Log("Scenario appel d'un ami"); gameManager.loadScenario("appel"); } if (keyb.IsKeyToggled(scenarioAppelInfirmier)) { Debug.Log("Scenario appel d'un infirmier"); gameManager.loadScenario("infirmier"); } if (keyb.IsKeyToggled(scenarioVisiteInconnu)) { Debug.Log("Scenario appel d'un inconnu"); gameManager.loadScenario("inconnu"); } if (keyb.IsKeyToggled(noScenario)) { gameManager.loadScenario("aucun"); } if ((keyb.IsKeyToggled(sensibilityUp) && keyb.IsKeyPressed(sensibilityDown)) || (keyb.IsKeyToggled(sensibilityDown) && keyb.IsKeyPressed(sensibilityUp))) { vrfps.Sensibility = 3.0f; } else if (keyb.IsKeyToggled(lookSensibilityDown) && keyb.IsKeyPressed(lookSensibilityUp)) { vrfps.lookSensibility = 1.0f; } else if (keyb.IsKeyToggled(sensibilityUp)) { vrfps.Sensibility *= sensibilityFactor; } else if (keyb.IsKeyToggled(sensibilityDown)) { vrfps.Sensibility /= sensibilityFactor; } else if (keyb.IsKeyToggled(lookSensibilityUp)) { vrfps.lookSensibility *= lookSensibilityFactor; } else if (keyb.IsKeyToggled(lookSensibilityDown)) { vrfps.lookSensibility /= lookSensibilityFactor; } }
private vrValue ScenarioAppelHandler(vrValue iValue) { menuManager.DisplayOrHideMenu(); gameManager.loadScenario("appel"); return(null); }