protected override void Run(Session session, Actor_CreateUnits message) { // 加载Unit资源 ResourcesComponent resourcesComponent = Game.Scene.GetComponent <ResourcesComponent>(); resourcesComponent.LoadBundle($"Unit.unity3d"); UnitComponent unitComponent = Game.Scene.GetComponent <UnitComponent>(); foreach (UnitInfo unitInfo in message.Units) { if (unitComponent.Get(unitInfo.UnitId) != null) { continue; } Unit unit = UnitFactory.Create(unitInfo.UnitId); unit.Position = new Vector3(unitInfo.X / 1000f, 0, unitInfo.Z / 1000f); unit.IntPos = new VInt3(unitInfo.X, 0, unitInfo.Z); if (PlayerComponent.Instance.MyPlayer.UnitId == unit.Id) { Game.Scene.GetComponent <CameraComponent>().Unit = unit; } } Game.Scene.AddComponent <OperaComponent>(); }
protected override void Run(Actor_CreateUnits message) { UnitComponent unitComponent = Game.Scene.GetComponent <UnitComponent>(); foreach (UnitInfo unitInfo in message.Units) { if (unitComponent.Get(unitInfo.UnitId) != null) { continue; } Unit unit = UnitFactory.Create(unitInfo.UnitId); unit.Position = new Vector3(unitInfo.X / 1000f, 0, unitInfo.Z / 1000f); unit.IntPos = new VInt3(unitInfo.X, 0, unitInfo.Z); if (PlayerComponent.Instance.MyPlayer.UnitId == unit.Id) { Game.Scene.GetComponent <CameraComponent>().Unit = unit; } } Game.Scene.AddComponent <OperaComponent>(); }