示例#1
0
        public void Dispatch(Session session, PacketInfo packetInfo)
        {
            if (OpcodeHelper.IsClientHotfixMessage(packetInfo.Opcode))
            {
                HotfixCallback.Invoke(session, packetInfo);
                return;
            }

            Type     messageType = Game.Scene.GetComponent <OpcodeTypeComponent>().GetType(packetInfo.Opcode);
            IMessage message     = (IMessage)session.Network.MessagePacker.DeserializeFrom(messageType, packetInfo.Bytes, packetInfo.Index, packetInfo.Length);

            // 如果是帧同步消息,交给ClientFrameComponent处理
            FrameMessage frameMessage = message as FrameMessage;

            if (frameMessage != null)
            {
                Game.Scene.GetComponent <ClientFrameComponent>().Add(session, frameMessage);
                return;
            }

            // 普通消息或者是Rpc请求消息
            MessageInfo messageInfo = new MessageInfo(packetInfo.Opcode, message);

            Game.Scene.GetComponent <MessageDispatherComponent>().Handle(session, messageInfo);
        }
示例#2
0
        public void Dispatch(Session session, PacketInfo packetInfo)
        {
#if ILRuntime
// 热更消息抛到hotfix层
            if (OpcodeHelper.IsClientHotfixMessage(packetInfo.Header.Opcode))
            {
                Game.EventSystem.Run(EventIdType.RecvHotfixMessage, packetInfo);
                return;
            }
#endif


            Type     messageType = Game.Scene.GetComponent <OpcodeTypeComponent>().GetType(packetInfo.Opcode);
            IMessage message     = (IMessage)session.Network.MessagePacker.DeserializeFrom(messageType, packetInfo.Bytes, packetInfo.Index, packetInfo.Length);

            // 如果是帧同步消息,交给ClientFrameComponent处理
            FrameMessage frameMessage = message as FrameMessage;
            if (frameMessage != null)
            {
                Game.Scene.GetComponent <ClientFrameComponent>().Add(session, frameMessage);
                return;
            }

            // 普通消息或者是Rpc请求消息
            MessageInfo messageInfo = new MessageInfo(packetInfo.Opcode, message);
            Game.Scene.GetComponent <MessageDispatherComponent>().Handle(session, messageInfo);
        }
示例#3
0
        private void Run(Packet packet)
        {
            if (packet.Length < Packet.MinSize)
            {
                Log.Error($"message error length < {Packet.MinSize}, ip: {this.RemoteAddress}");
                this.Network.Remove(this.Id);
                return;
            }

            byte       flag       = packet.Flag();
            ushort     opcode     = packet.Opcode();
            PacketInfo packetInfo = new PacketInfo
            {
                Opcode = opcode,
                Bytes  = packet.Bytes
            };

            if ((flag & 0xC0) > 0)
            {
                uint rpcId = packet.RpcId();
                packetInfo.RpcId  = rpcId;
                packetInfo.Index  = Packet.RpcIdIndex + 4;
                packetInfo.Length = (ushort)(packet.Length - packetInfo.Index);

                // flag第2位表示这是rpc返回消息
                if ((flag & 0x40) > 0)
                {
                    Action <PacketInfo> action;
                    if (!this.requestCallback.TryGetValue(rpcId, out action))
                    {
                        return;
                    }
                    this.requestCallback.Remove(rpcId);

                    action(packetInfo);
                    return;
                }
            }
            else
            {
                packetInfo.RpcId  = 0;
                packetInfo.Index  = Packet.RpcIdIndex;
                packetInfo.Length = (ushort)(packet.Length - packetInfo.Index);
            }

            this.Network.MessageDispatcher.Dispatch(this, packetInfo);
        }
示例#4
0
        public static async Task <IResponse> Call(this Session session, IRequest request)
        {
            OpcodeTypeComponent opcodeTypeComponent = Game.Scene.GetComponent <OpcodeTypeComponent>();
            ushort opcode = opcodeTypeComponent.GetOpcode(request.GetType());

            byte[]     bytes      = session.Network.MessagePacker.SerializeToByteArray(request);
            PacketInfo packetInfo = await session.Call(opcode, bytes);

            Type      responseType = opcodeTypeComponent.GetType(packetInfo.Opcode);
            object    message      = session.Network.MessagePacker.DeserializeFrom(responseType, packetInfo.Bytes, packetInfo.Index, packetInfo.Length);
            IResponse response     = (IResponse)message;

            if (response.Error > 100)
            {
                throw new RpcException(response.Error, response.Message);
            }

            return(response);
        }
示例#5
0
        public void Dispatch(Session session, PacketInfo packetInfo)
        {
            Type     messageType = Game.Scene.GetComponent <OpcodeTypeComponent>().GetType(packetInfo.Header.Opcode);
            IMessage message     = (IMessage)session.Network.MessagePacker.DeserializeFrom(messageType, packetInfo.Bytes, packetInfo.Index, packetInfo.Length);

            // 如果是帧同步消息,交给ClientFrameComponent处理
            FrameMessage frameMessage = message as FrameMessage;

            if (frameMessage != null)
            {
                Game.Scene.GetComponent <ClientFrameComponent>().Add(session, frameMessage);
                return;
            }

            // 普通消息或者是Rpc请求消息
            if (message is IMessage || message is IRequest)
            {
                MessageInfo messageInfo = new MessageInfo(packetInfo.Header.Opcode, message);
                Game.Scene.GetComponent <MessageDispatherComponent>().Handle(session, messageInfo);
                return;
            }

            throw new Exception($"message type error: {message.GetType().FullName}");
        }
示例#6
0
文件: Session.cs 项目: kevinofsias/ET
        private void Run(Packet packet)
        {
            if (packet.Length < Packet.MinSize)
            {
                Log.Error($"message error length < {Packet.MinSize}, ip: {this.RemoteAddress}");
                this.Network.Remove(this.Id);
                return;
            }

            ushort     headerSize = BitConverter.ToUInt16(packet.Bytes, 0);
            Header     header     = this.Network.MessagePacker.DeserializeFrom <Header>(packet.Bytes, 2, headerSize);
            byte       flag       = header.Flag;
            PacketInfo packetInfo = new PacketInfo
            {
                Header = header,
                Index  = (ushort)(headerSize + 2),
                Bytes  = packet.Bytes,
                Length = (ushort)(packet.Length - 2 - headerSize)
            };

            // flag第2位表示这是rpc返回消息
            if ((flag & 0x40) > 0)
            {
                uint rpcId = header.RpcId;
                Action <PacketInfo> action;
                if (!this.requestCallback.TryGetValue(rpcId, out action))
                {
                    return;
                }
                this.requestCallback.Remove(rpcId);
                action(packetInfo);
                return;
            }

            this.Network.MessageDispatcher.Dispatch(this, packetInfo);
        }