private void Update() { Model.Cell cell = sanmoku.GetCell(index); if (!cell.hasStone) { button.GetComponentInChildren<Text>().text = ""; button.interactable = true; } else if(cell.stone == Model.Player.Player1) { button.GetComponentInChildren<Text>().text = "〇"; button.interactable = false; } else { button.GetComponentInChildren<Text>().text = "×"; button.interactable = false; } }