public static void Postfix() { if (Control.mod_active) { // GameManager.m_audio = __instance.GetComponent<UnityAudio>(); //GameManager.m_audio.PlayMusic(Control.OverloadAudioNames[Control.current_song_int], 0.35f, 0, false, false); RMMMethods.SwitchToNextSong(); } }
static void _timer_Elapsed(object sender, ElapsedEventArgs e) { Debug.Log("[RMM] Timer .OnEvent(2)"); Control.current_song_pointer += 2; //uConsole.Log("song time: "+Control.current_song_pointer); if (Control.current_song_pointer > Control.current_song_length) { TimerStop(); uConsole.Log("[RMM] Timer .OnEvent(3)"); Debug.Log("[RMM] Timer .OnEvent(3)"); RMMMethods.SwitchToNextSong(); uConsole.Log("[RMM] Timer .OnEvent(DONE)"); Debug.Log("[RMM] Timer .OnEvent(DONE)"); } }
public static void Postfix() { if (Control.mod_active) { if (MenuManager.m_menu_sub_state == MenuSubState.ACTIVE) { if (!Control.is_Music_Playing && Platform.IsSaveDataLoaded) { RMMMethods.StartPlayingMenuMusic(); Control.is_Music_Playing = true; } if (UIManager.PushedSelect(-1)) { if (UIManager.m_menu_selection == 25) { RMMMethods.SwitchToNextSong(); } } } } }