override protected void Initialize() { _areasToggle = CreateSetting(nameof(_areasToggle), false); _areasMode = CreateSetting(nameof(_areasMode), ResetMode.Timer); _areasTimer = CreateSetting(nameof(_areasTimer), AREAS_RESET_HOURS.Div(TIME_UNIT).Round(), IntRange(0, 100)); _areasTimerSinceReset = CreateSetting(nameof(_areasTimerSinceReset), AREAS_RESET_HOURS.Div(TIME_UNIT).Round(), IntRange(0, 100)); _areasResetLayers = CreateSetting(nameof(_areasResetLayers), (AreasResetLayers)((1 << 8) - 1)); _fixUnarmedBandits = CreateSetting(nameof(_fixUnarmedBandits), WeaponSet.Disabled); _fixUnarmedBanditsDurabilityRatio = CreateSetting(nameof(_fixUnarmedBanditsDurabilityRatio), 100, IntRange(0, 100)); _gatherablesToggle = CreateSetting(nameof(_gatherablesToggle), false); _gatheringMode = CreateSetting(nameof(_gatheringMode), ResetMode.Timer); _gatheringTimer = CreateSetting(nameof(_gatheringTimer), PICKUP_RESET_HOURS.Div(TIME_UNIT).Round(), IntRange(1, 100)); _miningMode = CreateSetting(nameof(_miningMode), ResetMode.Timer); _miningTimer = CreateSetting(nameof(_miningTimer), PICKUP_RESET_HOURS.Div(TIME_UNIT).Round(), IntRange(1, 100)); _fishingMode = CreateSetting(nameof(_fishingMode), ResetMode.Timer); _fishingTimer = CreateSetting(nameof(_fishingTimer), FISHING_RESET_HOURS.Div(TIME_UNIT).Round(), IntRange(1, 100)); _merchantsToggle = CreateSetting(nameof(_merchantsToggle), false); _merchantsMode = CreateSetting(nameof(_merchantsMode), ResetMode.Timer); _merchantsTimer = CreateSetting(nameof(_merchantsTimer), MERCHANTS_RESET_HOURS.Div(TIME_UNIT).Round(), IntRange(1, 100)); _areasTimer.AddEvent(() => _areasTimerSinceReset.Value = _areasTimerSinceReset.Value.ClampMin(_areasTimer)); _areasTimerSinceReset.AddEvent(() => _areasTimer.Value = _areasTimer.Value.ClampMax(_areasTimerSinceReset)); }
private void CreateMainToggle() { _mainToggle = new ModSetting <Toggles>(SectionName, nameof(_mainToggle), Toggles.None) { SectionOverride = SectionOverride, DisplayResetButton = false, Description = Description, }; _mainToggle.Format(ModName ?? SectionName.SplitCamelCase()); _mainToggle.AddEvent(OnTogglesChanged); _previousMainToggle = _mainToggle; }
static private void CreateSetting(List <AMod> mods) { List <string> names = new List <string>(); foreach (var preset in Utility.GetEnumValues <Preset>()) { names.Add(PresetToName(preset)); } _presetToLoad = new ModSetting <string>("", nameof(_presetToLoad), PresetToName(Preset.None), new AcceptableValueList <string>(names.ToArray())); _presetToLoad.Format("Load preset"); _presetToLoad.IsAdvanced = true; _presetToLoad.DisplayResetButton = false; _presetToLoad.AddEvent(() => LoadChosenPreset(mods)); }
override protected void Initialize() { _trapsArmDelay = CreateSetting(nameof(_trapsArmDelay), 0f, FloatRange(0f, 5f)); _trapsFriendlyFire = CreateSetting(nameof(_trapsFriendlyFire), false); _wireTrapDepth = CreateSetting(nameof(_wireTrapDepth), 0.703f, FloatRange(0f, 5f)); _pressureTrapRadius = CreateSetting(nameof(_pressureTrapRadius), 1.1f, FloatRange(0f, 5f)); _runicTrapRadius = CreateSetting(nameof(_runicTrapRadius), 2.5f, FloatRange(0f, 5f)); _trapsArmDelay.AddEvent(() => { if (_trapsArmDelay == 0) { _trapsFriendlyFire.Value = false; } }); }
override protected void Initialize() { _campingSpots = CreateSetting(nameof(_campingSpots), (CampingSpots) ~0); _butterfliesSpawnChance = CreateSetting(nameof(_butterfliesSpawnChance), 100, IntRange(0, 100)); _butterfliesRadius = CreateSetting(nameof(_butterfliesRadius), 25, IntRange(5, 50)); _campingActivities = CreateSetting(nameof(_campingActivities), (CampingActivities) ~0); _campingSpots.AddEvent(() => { if (_campingSpots.Value.HasFlag(CampingSpots.OpenRegions)) { _campingSpots.SetSilently(_campingSpots.Value | CampingSpots.Butterflies); } }); AddEventOnConfigClosed(SetButterfliesRadius); _safeZoneColliders = new List <SphereCollider>(); }
override protected void Initialize() { _enableCheats = CreateSetting(nameof(_enableCheats), false); _enableCheatsHotkey = CreateSetting(nameof(_enableCheatsHotkey), ""); _skipStartupVideos = CreateSetting(nameof(_skipStartupVideos), false); _armorSlotsToHide = CreateSetting(nameof(_armorSlotsToHide), ArmorSlots.None); _removeCoopScaling = CreateSetting(nameof(_removeCoopScaling), false); _removeDodgeInvulnerability = CreateSetting(nameof(_removeDodgeInvulnerability), false); _healEnemiesOnLoad = CreateSetting(nameof(_healEnemiesOnLoad), false); _multiplicativeStacking = CreateSetting(nameof(_multiplicativeStacking), false); _armorTrainingPenaltyReduction = CreateSetting(nameof(_armorTrainingPenaltyReduction), 50, IntRange(0, 100)); _applyArmorTrainingToManaCost = CreateSetting(nameof(_applyArmorTrainingToManaCost), false); _loadArrowsFromInventory = CreateSetting(nameof(_loadArrowsFromInventory), false); _baseStaminaRegen = CreateSetting(nameof(_baseStaminaRegen), 2.4f, FloatRange(0, 10)); _titleScreenRandomize = CreateSetting(nameof(_titleScreenRandomize), (TitleScreens)0); _titleScreenHideCharacters = CreateSetting(nameof(_titleScreenHideCharacters), TitleScreenCharacterVisibility.Enable); _craftFromStash = CreateSetting(nameof(_craftFromStash), false); _displayStashAmount = CreateSetting(nameof(_displayStashAmount), false); _displayPricesInStash = CreateSetting(nameof(_displayPricesInStash), false); _itemActionDropOne = CreateSetting(nameof(_displayStashAmount), false); _temperatureToggle = CreateSetting(nameof(_temperatureToggle), false); _temperatureDataByEnum = new Dictionary <TemperatureSteps, ModSetting <Vector2> >(); foreach (var step in Utility.GetEnumValues <TemperatureSteps>()) { if (step != TemperatureSteps.Count) { _temperatureDataByEnum.Add(step, CreateSetting(nameof(_temperatureDataByEnum) + step, DEFAULT_TEMPERATURE_DATA_BY_ENUM[step])); } } _enableCheats.AddEvent(() => Global.CheatsEnabled = _enableCheats); AddEventOnConfigClosed(() => { foreach (var player in Players.Local) { UpdateBaseStaminaRegen(player.Stats); } TryUpdateTemperatureData(); }); }