示例#1
0
 /// <summary>
 /// Creates a read-only copy of the given settings.
 /// </summary>
 /// <param name="copy">The settings to copy.</param>
 LuaSettings(LuaSettings copy)
 {
     _readonly     = true;
     _onquit       = copy._onquit;
     _name         = copy._name;
     _libs         = copy._libs;
     _access       = _checkAccess(copy._access);
     _enc          = copy._enc ?? Encoding.UTF8;
     _nonSeek      = copy._nonSeek;
     _reflect      = copy._reflect;
     _ensureReturn = copy._ensureReturn;
     _in           = copy._in;
     _out          = copy._out;
 }
示例#2
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        /// <summary>
        /// Creates a read-only copy of the given settings.
        /// </summary>
        /// <param name="copy">The settings to copy.</param>
        LuaSettings(LuaSettings copy)
        {
            this._readonly = true;

            this._onquit       = copy._onquit;
            this._name         = copy._name;
            this._libs         = copy._libs;
            this._access       = CheckAccess(copy._access);
            this._enc          = copy._enc ?? Encoding.UTF8;
            this._nonSeek      = copy._nonSeek;
            this._reflect      = copy._reflect;
            this._ensureReturn = copy._ensureReturn;
            this._in           = copy._in;
            this._out          = copy._out;
        }
示例#3
0
        /// <summary>
        /// Creates a read-only copy of the given settings.
        /// </summary>
        /// <param name="copy">The settings to copy.</param>
        LuaSettings(LuaSettings copy)
        {
            this._readonly = true;

            this._onquit = copy._onquit;
            this._name = copy._name;
            this._libs = copy._libs;
            this._access = CheckAccess(copy._access);
            this._enc = copy._enc ?? Encoding.UTF8;
            this._nonSeek = copy._nonSeek;
            this._reflect = copy._reflect;
            this._ensureReturn = copy._ensureReturn;
            this._in = copy._in;
            this._out = copy._out;
        }
示例#4
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 /// <summary>
 /// Gets a variables from a given Lua file using the default environment and the given settings.
 /// </summary>
 /// <param name="settings">The settings used to load the chunk.</param>
 /// <param name="path">The path to the Lua file.</param>
 /// <param name="names">The names of the variable to get.</param>
 /// <returns>The values of the variables or null if not found.  The array is
 /// never null.</returns>
 /// <exception cref="System.ArgumentException">If path is not in the
 /// correct format -or- if names contains a null string.</exception>
 /// <exception cref="System.ArgumentNullException">If any arguments are null.</exception>
 /// <exception cref="System.IO.FileNotFoundException">If the given file
 /// could not be found.</exception>
 /// <exception cref="System.InvalidCastException">If one of the variables
 /// could not be converted to the given type.</exception>
 /// <exception cref="ModMaker.Lua.Parser.SyntaxException">If there are
 /// syntax errors in the file.</exception>
 public static T[] GetVariables <T>(LuaSettings settings, string path, params string[] names)
 {
     return(GetVariables <T>(new LuaEnvironmentNet(settings), path, names));
 }
示例#5
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 /// <summary>
 /// Gets a variable from a given Lua file using the default environment with the given settings.
 /// </summary>
 /// <param name="settings">The settings used to load the chunk.</param>
 /// <param name="path">The path to the Lua file.</param>
 /// <param name="name">The name of the variable to get.</param>
 /// <returns>The value of the variable or null if not found.</returns>
 /// <exception cref="System.ArgumentException">If path is not in the
 /// correct format.</exception>
 /// <exception cref="System.ArgumentNullException">If any arguments are null.</exception>
 /// <exception cref="System.IO.FileNotFoundException">If the given file
 /// could not be found.</exception>
 /// <exception cref="System.InvalidCastException">If the variable
 /// could not be converted to the given type.</exception>
 /// <exception cref="ModMaker.Lua.Parser.SyntaxException">If there are
 /// syntax errors in the file.</exception>
 public static T GetVariable <T>(LuaSettings settings, string path, string name)
 {
     return(GetVariables <T>(new LuaEnvironmentNet(settings), path, new[] { name })[0]);
 }
示例#6
0
 /// <summary>
 /// Creates a new Lua object using the default environment, runtime, and compiler using the
 /// given settings.
 /// </summary>
 /// <param name="settings">The settings to use, cannot be null.</param>
 /// <exception cref="System.ArgumentNullException">If settings is null.</exception>
 public Lua(LuaSettings settings) : this(new LuaEnvironmentNet(settings))
 {
 }