private static void OnImageDownloadCompleted(UnityWebRequestAsyncOperation operation, ImageRequest request) { UnityWebRequest webRequest = operation.webRequest; request.isDone = true; if (webRequest.isNetworkError || webRequest.isHttpError) { request.error = WebRequestError.GenerateFromWebRequest(webRequest); request.NotifyFailed(); } else { #if DEBUG if (PluginSettings.data.logAllRequests) { var responseTimeStamp = ServerTimeStamp.Now; Debug.Log("IMAGE DOWNLOAD SUCEEDED" + "\nDownload completed at: " + ServerTimeStamp.ToLocalDateTime(responseTimeStamp) + "\nURL: " + webRequest.url); } #endif request.imageTexture = (webRequest.downloadHandler as DownloadHandlerTexture).texture; request.NotifySucceeded(); } }
private static void OnImageDownloadCompleted(UnityWebRequestAsyncOperation operation, ImageRequest request) { UnityWebRequest webRequest = operation.webRequest; request.isDone = true; if (webRequest.isNetworkError || webRequest.isHttpError) { request.error = WebRequestError.GenerateFromWebRequest(webRequest); request.NotifyFailed(); } else { #if DEBUG if (DownloadClient.logAllRequests) { var responseTimeStamp = ServerTimeStamp.Now; Debug.Log(String.Format("{0} REQUEST SUCEEDED\nResponse received at: {1} [{2}]\nURL: {3}\nResponse: {4}\n", webRequest.method.ToUpper(), ServerTimeStamp.ToLocalDateTime(responseTimeStamp), responseTimeStamp, webRequest.url, webRequest.downloadHandler.text)); } #endif request.imageTexture = (webRequest.downloadHandler as DownloadHandlerTexture).texture; request.NotifySucceeded(); } }
private static void OnModBinaryRequestCompleted(UnityWebRequestAsyncOperation operation, ModBinaryRequest request) { UnityWebRequest webRequest = operation.webRequest; request.isDone = true; if (webRequest.isNetworkError || webRequest.isHttpError) { request.error = WebRequestError.GenerateFromWebRequest(webRequest); request.NotifyFailed(); } else { #if DEBUG if (GlobalSettings.LOG_ALL_WEBREQUESTS) { var responseTimeStamp = ServerTimeStamp.Now; Debug.Log("DOWNLOAD SUCEEDED" + "\nDownload completed at: " + ServerTimeStamp.ToLocalDateTime(responseTimeStamp) + "\nURL: " + webRequest.url + "\nFilePath: " + request.binaryFilePath); } #endif try { if (File.Exists(request.binaryFilePath)) { File.Delete(request.binaryFilePath); } File.Move(request.binaryFilePath + ".download", request.binaryFilePath); } catch (Exception e) { string warningInfo = ("[mod.io] Failed to save mod binary." + "\nFile: " + request.binaryFilePath + "\n\n"); Debug.LogWarning(warningInfo + Utility.GenerateExceptionDebugString(e)); request.NotifyFailed(); } request.NotifySucceeded(); } }
private static void OnImageDownloadCompleted(UnityWebRequestAsyncOperation operation, ImageRequest request) { UnityWebRequest webRequest = operation.webRequest; request.isDone = true; if (webRequest.isNetworkError || webRequest.isHttpError) { request.error = WebRequestError.GenerateFromWebRequest(webRequest); request.NotifyFailed(); } else { request.imageTexture = (webRequest.downloadHandler as DownloadHandlerTexture).texture; request.NotifySucceeded(); } }
/// <summary>Generates a debug-friendly string of a web request response.</summary> public static string GetResponseInfo(UnityWebRequest webRequest) { if (webRequest == null) { return("NULL_WEB_REQUEST"); } // get info var responseString = new System.Text.StringBuilder(); responseString.Append("URL: "); responseString.Append(webRequest.url); responseString.Append(" ("); responseString.Append(webRequest.method.ToUpper()); responseString.AppendLine(")"); responseString.Append("Response Code: "); responseString.AppendLine(webRequest.responseCode.ToString()); responseString.Append("Response Error: "); if (string.IsNullOrEmpty(webRequest.error)) { responseString.AppendLine("NO_ERROR"); } else { responseString.AppendLine(webRequest.error); } // add request headers responseString.AppendLine("Headers:"); var responseHeaders = webRequest.GetResponseHeaders(); if (responseHeaders == null || responseHeaders.Count == 0) { responseString.AppendLine(" NONE"); } else { foreach (var kvp in responseHeaders) { responseString.Append(" "); responseString.Append(kvp.Key); responseString.Append('='); responseString.Append(kvp.Value); responseString.AppendLine(); } } // add error information if (webRequest.isNetworkError || webRequest.isHttpError) { var error = WebRequestError.GenerateFromWebRequest(webRequest); responseString.AppendLine("mod.io Error Details:"); // add flags responseString.Append(" flags="); if (error.isAuthenticationInvalid) { responseString.Append("[AuthenticationInvalid]"); } if (error.isServerUnreachable) { responseString.Append("[ServerUnreachable]"); } if (error.isRequestUnresolvable) { responseString.Append("[RequestUnresolvable]"); } if (!error.isAuthenticationInvalid && !error.isServerUnreachable && !error.isRequestUnresolvable) { responseString.Append("[NONE]"); } responseString.AppendLine(); // add rate limiting responseString.Append(" limitedUntilTimeStamp="); responseString.AppendLine(error.limitedUntilTimeStamp.ToString()); // add messages responseString.Append(" errorReference="); responseString.AppendLine(error.errorReference.ToString()); responseString.Append(" errorMessage="); responseString.AppendLine(error.errorMessage); if (error.fieldValidationMessages != null && error.fieldValidationMessages.Count > 0) { responseString.AppendLine(" fieldValidation:"); foreach (var kvp in error.fieldValidationMessages) { responseString.Append(" ["); responseString.Append(kvp.Key); responseString.Append("]="); responseString.Append(kvp.Value); responseString.AppendLine(); } } responseString.Append(" displayMessage="); responseString.AppendLine(error.displayMessage); } // body responseString.AppendLine("Body:"); string bodyText = null; try { if (webRequest.downloadHandler == null) { bodyText = " NULL_DOWNLOAD_HANDLER"; } else { bodyText = webRequest.downloadHandler.text; } } catch { bodyText = " TEXT_ACCESS_NOT_SUPPORTED"; } responseString.AppendLine(bodyText); return(responseString.ToString()); }
private static void OnModBinaryRequestCompleted(ModfileIdPair idPair) { FileDownloadInfo downloadInfo = DownloadClient.modfileDownloadMap[idPair]; UnityWebRequest request = downloadInfo.request; downloadInfo.bytesPerSecond = 0; if (request.isNetworkError || request.isHttpError) { if (request.error.ToUpper() == "USER ABORTED" || request.error.ToUpper() == "REQUEST ABORTED") { downloadInfo.wasAborted = true; DownloadClient.FinalizeDownload(idPair, downloadInfo); } // NOTE(@jackson): This workaround addresses an issue in UnityWebRequests on the // PS4 whereby redirects fail in specific cases. Special thanks to @Eamon of // Spiderling Studios (http://spiderlinggames.co.uk/) #if UNITY_PS4 || MODIO_DEV else if (downloadInfo.error.webRequest.responseCode == 302) // Redirect limit exceeded { string headerLocation = string.Empty; if (downloadInfo.error.webRequest.GetResponseHeaders().TryGetValue("location", out headerLocation) && !request.url.Equals(headerLocation)) { if (PluginSettings.REQUEST_LOGGING.logAllResponses) { Debug.LogFormat("[mod.io] Caught PS4 redirection error. Reattempting.\nURL: {0}", headerLocation); } downloadInfo.error = null; downloadInfo.isDone = false; DownloadModBinary_Internal(idPair, headerLocation); return; } } #endif // UNITY_PS4 else { downloadInfo.error = WebRequestError.GenerateFromWebRequest(request); DownloadClient.FinalizeDownload(idPair, downloadInfo); } } else { DataStorage.MoveFile(downloadInfo.target + ".download", downloadInfo.target, (src, dst, success) => { if (!success) { string errorMessage = ("Download succeeded but failed to rename from" + " temporary file name." + "\nTemporary file name: " + downloadInfo.target + ".download"); downloadInfo.error = WebRequestError.GenerateLocal(errorMessage); } DownloadClient.FinalizeDownload(idPair, downloadInfo); }); } }
private static void OnModBinaryRequestCompleted(ModfileIdPair idPair) { FileDownloadInfo downloadInfo = DownloadClient.modfileDownloadMap[idPair]; UnityWebRequest request = downloadInfo.request; bool succeeded = false; downloadInfo.isDone = true; downloadInfo.bytesPerSecond = 0; if (request.isNetworkError || request.isHttpError) { if (request.error.ToUpper() == "USER ABORTED" || request.error.ToUpper() == "REQUEST ABORTED") { #if DEBUG if (PluginSettings.data.logAllRequests) { Debug.Log("DOWNLOAD ABORTED" + "\nDownload aborted at: " + ServerTimeStamp.Now + "\nURL: " + request.url); } #endif downloadInfo.wasAborted = true; } // NOTE(@jackson): This workaround addresses an issue in UnityWebRequests on the // PS4 whereby redirects fail in specific cases. Special thanks to @Eamon of // Spiderling Studios (http://spiderlinggames.co.uk/) #if UNITY_PS4 else if (downloadInfo.error.responseCode == 302) // Redirect limit exceeded { string headerLocation = string.Empty; if (downloadInfo.error.responseHeaders.TryGetValue("location", out headerLocation) && !request.url.Equals(headerLocation)) { if (PluginSettings.data.logAllRequests) { Debug.LogFormat("CAUGHT DOWNLOAD REDIRECTION\nURL: {0}", headerLocation); } downloadInfo.error = null; downloadInfo.isDone = false; DownloadModBinary_Internal(idPair, headerLocation); return; } } #endif else { downloadInfo.error = WebRequestError.GenerateFromWebRequest(request); if (PluginSettings.data.logAllRequests) { WebRequestError.LogAsWarning(downloadInfo.error); } if (modfileDownloadFailed != null) { modfileDownloadFailed(idPair, downloadInfo.error); } } } else { try { if (File.Exists(downloadInfo.target)) { File.Delete(downloadInfo.target); } File.Move(downloadInfo.target + ".download", downloadInfo.target); succeeded = true; } catch (Exception e) { string warningInfo = ("Failed to save mod binary." + "\nFile: " + downloadInfo.target + "\n\n"); Debug.LogWarning("[mod.io] " + warningInfo + Utility.GenerateExceptionDebugString(e)); downloadInfo.error = WebRequestError.GenerateLocal(warningInfo); if (modfileDownloadFailed != null) { modfileDownloadFailed(idPair, downloadInfo.error); } } } if (succeeded) { #if DEBUG if (PluginSettings.data.logAllRequests) { var responseTimeStamp = ServerTimeStamp.Now; Debug.Log("DOWNLOAD SUCEEDED" + "\nDownload completed at: " + ServerTimeStamp.ToLocalDateTime(responseTimeStamp) + "\nURL: " + request.url + "\nFilePath: " + downloadInfo.target); } #endif if (modfileDownloadSucceeded != null) { modfileDownloadSucceeded(idPair, downloadInfo); } } modfileDownloadMap.Remove(idPair); DownloadClient.modfileProgressMarkers.Remove(idPair); }