public static FileDownloadInfo StartModBinaryDownload(Modfile modfile, string targetFilePath) { Debug.Assert(modfile.downloadLocator.dateExpires > ServerTimeStamp.Now); ModfileIdPair idPair = new ModfileIdPair() { modId = modfile.modId, modfileId = modfile.id, }; if (modfileDownloadMap.Keys.Contains(idPair)) { Debug.LogWarning("[mod.io] Mod Binary for modfile is already downloading. TargetFilePath was not updated."); } else { modfileDownloadMap[idPair] = new FileDownloadInfo() { target = targetFilePath, fileSize = modfile.fileSize, request = null, isDone = false, }; DownloadClient.modfileProgressMarkers[idPair] = new DownloadProgressMarkerCollection(DownloadClient.DOWNLOAD_SPEED_MARKER_COUNT); DownloadModBinary_Internal(idPair, modfile.downloadLocator.binaryURL); } return(modfileDownloadMap[idPair]); }
public static void UpdateDownloadSpeed(ModfileIdPair idPair) { FileDownloadInfo downloadInfo = null; DownloadProgressMarkerCollection markers = null; if (DownloadClient.modfileDownloadMap.TryGetValue(idPair, out downloadInfo) && DownloadClient.modfileProgressMarkers.TryGetValue(idPair, out markers) && !downloadInfo.isDone) { Int64 bytesReceived = (downloadInfo.request == null ? 0 : (Int64)downloadInfo.request.downloadedBytes); DownloadClient.AddDownloadProgressMarker(markers, bytesReceived); downloadInfo.bytesPerSecond = DownloadClient.CalculateAverageDownloadSpeed(markers); } }
private static void DownloadModBinary_Internal(ModfileIdPair idPair, string downloadURL) { FileDownloadInfo downloadInfo = modfileDownloadMap[idPair]; downloadInfo.request = UnityWebRequest.Get(downloadURL); string tempFilePath = downloadInfo.target + ".download"; DataStorage.WriteFile(tempFilePath, new byte[0], (p, success) => { if (success) { downloadInfo.request.downloadHandler = new DownloadHandlerFile(tempFilePath); #if PLATFORM_PS4 // NOTE(@jackson): This workaround addresses an issue in UnityWebRequests on the // PS4 whereby redirects fail in specific cases. Special thanks to @Eamon of // Spiderling Studios (http://spiderlinggames.co.uk/) downloadInfo.request.redirectLimit = 0; #endif var operation = downloadInfo.request.SendWebRequest(); #if DEBUG DebugUtilities.DebugDownload(operation, LocalUser.instance, tempFilePath); #endif operation.completed += (o) => DownloadClient.OnModBinaryRequestCompleted(idPair); DownloadClient.StartMonitoringSpeed(); // notify download started if (DownloadClient.modfileDownloadStarted != null) { DownloadClient.modfileDownloadStarted(idPair, downloadInfo); } } else if (DownloadClient.modfileDownloadFailed != null) { string warningInfo = ("Failed to create download file on disk." + "\nSource: " + downloadURL + "\nDestination: " + tempFilePath + "\n\n"); modfileDownloadFailed(idPair, WebRequestError.GenerateLocal(warningInfo)); } }); }
private static System.Collections.IEnumerator SpeedMonitorCoroutine() { while (DownloadClient.modfileDownloadMap.Count > 0) { int downloadCount = DownloadClient.modfileDownloadMap.Count; int monitoredDownloadCount = 0; FileDownloadInfo[] infos = new FileDownloadInfo[downloadCount]; DownloadProgressMarkerCollection[] markerCollections = new DownloadProgressMarkerCollection[downloadCount]; // collect downloads to update foreach (var kvp in DownloadClient.modfileDownloadMap) { DownloadProgressMarkerCollection markers = null; if (!kvp.Value.isDone && DownloadClient.modfileProgressMarkers.TryGetValue(kvp.Key, out markers)) { infos[monitoredDownloadCount] = kvp.Value; markerCollections[monitoredDownloadCount] = markers; ++monitoredDownloadCount; } } // update progress for (int i = 0; i < monitoredDownloadCount; ++i) { FileDownloadInfo downloadInfo = infos[i]; DownloadProgressMarkerCollection markers = markerCollections[i]; Int64 bytesReceived = (downloadInfo.request == null ? 0 : (Int64)downloadInfo.request.downloadedBytes); DownloadClient.AddDownloadProgressMarker(markers, bytesReceived); downloadInfo.bytesPerSecond = DownloadClient.CalculateAverageDownloadSpeed(markers); } yield return(new WaitForSecondsRealtime(DownloadClient.DOWNLOAD_SPEED_UPDATE_INTERVAL)); } DownloadClient.monitorBehaviour.coroutine = null; }
private static void FinalizeDownload(ModfileIdPair idPair, FileDownloadInfo downloadInfo) { downloadInfo.bytesPerSecond = 0; downloadInfo.isDone = true; if (downloadInfo.error == null && DownloadClient.modfileDownloadSucceeded != null) { DownloadClient.modfileDownloadSucceeded(idPair, downloadInfo); } else if (downloadInfo.error != null && DownloadClient.modfileDownloadFailed != null) { DownloadClient.modfileDownloadFailed(idPair, downloadInfo.error); } modfileDownloadMap.Remove(idPair); DownloadClient.modfileProgressMarkers.Remove(idPair); }
public static FileDownloadInfo StartModBinaryDownload(int modId, int modfileId, string targetFilePath) { ModfileIdPair idPair = new ModfileIdPair() { modId = modId, modfileId = modfileId, }; if (modfileDownloadMap.Keys.Contains(idPair)) { Debug.LogWarning("[mod.io] Mod Binary with matching ids already downloading. TargetFilePath was not updated."); } else { modfileDownloadMap[idPair] = new FileDownloadInfo() { target = targetFilePath, fileSize = -1, request = null, isDone = false, }; DownloadClient.modfileProgressMarkers[idPair] = new DownloadProgressMarkerCollection(DownloadClient.DOWNLOAD_SPEED_MARKER_COUNT); // - Acquire Download URL - APIClient.GetModfile(modId, modfileId, (mf) => { // NOTE(@jackson): May have been cancelled FileDownloadInfo downloadInfo = GetActiveModBinaryDownload(modId, modfileId); if (downloadInfo != null) { modfileDownloadMap[idPair].fileSize = mf.fileSize; DownloadModBinary_Internal(idPair, mf.downloadLocator.binaryURL); } }, (e) => { if (modfileDownloadFailed != null) { modfileDownloadFailed(idPair, e); } }); } return(modfileDownloadMap[idPair]); }
private static void CancelModfileDownload_Internal(ModfileIdPair idPair) { FileDownloadInfo downloadInfo = null; if (modfileDownloadMap.TryGetValue(idPair, out downloadInfo)) { if (downloadInfo.request != null) { downloadInfo.request.Abort(); } else { downloadInfo.wasAborted = true; downloadInfo.isDone = true; modfileDownloadMap.Remove(idPair); } } }
public static FileDownloadInfo StartModBinaryDownload(int modId, int modfileId, string targetFilePath) { ModfileIdPair idPair = new ModfileIdPair() { modId = modId, modfileId = modfileId, }; if (modfileDownloadMap.Keys.Contains(idPair)) { Debug.LogWarning("[mod.io] Mod Binary with matching ids already downloading. TargetFilePath was not updated."); } else { modfileDownloadMap[idPair] = new FileDownloadInfo() { target = targetFilePath, fileSize = -1, request = null, isDone = false, }; // - Acquire Download URL - APIClient.GetModfile(modId, modfileId, (mf) => { modfileDownloadMap[idPair].fileSize = mf.fileSize; DownloadModBinary_Internal(idPair, mf.downloadLocator.binaryURL); }, (e) => { if (modfileDownloadFailed != null) { modfileDownloadFailed(idPair, e); } }); } return(modfileDownloadMap[idPair]); }
private static void OnModBinaryRequestCompleted(ModfileIdPair idPair) { FileDownloadInfo downloadInfo = DownloadClient.modfileDownloadMap[idPair]; UnityWebRequest request = downloadInfo.request; downloadInfo.bytesPerSecond = 0; if (request.isNetworkError || request.isHttpError) { if (request.error.ToUpper() == "USER ABORTED" || request.error.ToUpper() == "REQUEST ABORTED") { downloadInfo.wasAborted = true; DownloadClient.FinalizeDownload(idPair, downloadInfo); } // NOTE(@jackson): This workaround addresses an issue in UnityWebRequests on the // PS4 whereby redirects fail in specific cases. Special thanks to @Eamon of // Spiderling Studios (http://spiderlinggames.co.uk/) #if UNITY_PS4 || MODIO_DEV else if (downloadInfo.error.webRequest.responseCode == 302) // Redirect limit exceeded { string headerLocation = string.Empty; if (downloadInfo.error.webRequest.GetResponseHeaders().TryGetValue("location", out headerLocation) && !request.url.Equals(headerLocation)) { if (PluginSettings.REQUEST_LOGGING.logAllResponses) { Debug.LogFormat("[mod.io] Caught PS4 redirection error. Reattempting.\nURL: {0}", headerLocation); } downloadInfo.error = null; downloadInfo.isDone = false; DownloadModBinary_Internal(idPair, headerLocation); return; } } #endif // UNITY_PS4 else { downloadInfo.error = WebRequestError.GenerateFromWebRequest(request); DownloadClient.FinalizeDownload(idPair, downloadInfo); } } else { DataStorage.MoveFile(downloadInfo.target + ".download", downloadInfo.target, (src, dst, success) => { if (!success) { string errorMessage = ("Download succeeded but failed to rename from" + " temporary file name." + "\nTemporary file name: " + downloadInfo.target + ".download"); downloadInfo.error = WebRequestError.GenerateLocal(errorMessage); } DownloadClient.FinalizeDownload(idPair, downloadInfo); }); } }
private static void OnModBinaryRequestCompleted(ModfileIdPair idPair) { FileDownloadInfo downloadInfo = DownloadClient.modfileDownloadMap[idPair]; UnityWebRequest request = downloadInfo.request; bool succeeded = false; downloadInfo.isDone = true; downloadInfo.bytesPerSecond = 0; if (request.isNetworkError || request.isHttpError) { if (request.error.ToUpper() == "USER ABORTED" || request.error.ToUpper() == "REQUEST ABORTED") { #if DEBUG if (PluginSettings.data.logAllRequests) { Debug.Log("DOWNLOAD ABORTED" + "\nDownload aborted at: " + ServerTimeStamp.Now + "\nURL: " + request.url); } #endif downloadInfo.wasAborted = true; } // NOTE(@jackson): This workaround addresses an issue in UnityWebRequests on the // PS4 whereby redirects fail in specific cases. Special thanks to @Eamon of // Spiderling Studios (http://spiderlinggames.co.uk/) #if UNITY_PS4 else if (downloadInfo.error.responseCode == 302) // Redirect limit exceeded { string headerLocation = string.Empty; if (downloadInfo.error.responseHeaders.TryGetValue("location", out headerLocation) && !request.url.Equals(headerLocation)) { if (PluginSettings.data.logAllRequests) { Debug.LogFormat("CAUGHT DOWNLOAD REDIRECTION\nURL: {0}", headerLocation); } downloadInfo.error = null; downloadInfo.isDone = false; DownloadModBinary_Internal(idPair, headerLocation); return; } } #endif else { downloadInfo.error = WebRequestError.GenerateFromWebRequest(request); if (PluginSettings.data.logAllRequests) { WebRequestError.LogAsWarning(downloadInfo.error); } if (modfileDownloadFailed != null) { modfileDownloadFailed(idPair, downloadInfo.error); } } } else { try { if (File.Exists(downloadInfo.target)) { File.Delete(downloadInfo.target); } File.Move(downloadInfo.target + ".download", downloadInfo.target); succeeded = true; } catch (Exception e) { string warningInfo = ("Failed to save mod binary." + "\nFile: " + downloadInfo.target + "\n\n"); Debug.LogWarning("[mod.io] " + warningInfo + Utility.GenerateExceptionDebugString(e)); downloadInfo.error = WebRequestError.GenerateLocal(warningInfo); if (modfileDownloadFailed != null) { modfileDownloadFailed(idPair, downloadInfo.error); } } } if (succeeded) { #if DEBUG if (PluginSettings.data.logAllRequests) { var responseTimeStamp = ServerTimeStamp.Now; Debug.Log("DOWNLOAD SUCEEDED" + "\nDownload completed at: " + ServerTimeStamp.ToLocalDateTime(responseTimeStamp) + "\nURL: " + request.url + "\nFilePath: " + downloadInfo.target); } #endif if (modfileDownloadSucceeded != null) { modfileDownloadSucceeded(idPair, downloadInfo); } } modfileDownloadMap.Remove(idPair); DownloadClient.modfileProgressMarkers.Remove(idPair); }
private static void DownloadModBinary_Internal(ModfileIdPair idPair, string downloadURL) { FileDownloadInfo downloadInfo = modfileDownloadMap[idPair]; downloadInfo.request = UnityWebRequest.Get(downloadURL); string tempFilePath = downloadInfo.target + ".download"; try { Directory.CreateDirectory(Path.GetDirectoryName(tempFilePath)); downloadInfo.request.downloadHandler = new DownloadHandlerFile(tempFilePath); #if PLATFORM_PS4 // NOTE(@jackson): This workaround addresses an issue in UnityWebRequests on the // PS4 whereby redirects fail in specific cases. Special thanks to @Eamon of // Spiderling Studios (http://spiderlinggames.co.uk/) downloadInfo.request.redirectLimit = 0; #endif } catch (Exception e) { string warningInfo = ("Failed to create download file on disk." + "\nFile: " + tempFilePath + "\n\n"); Debug.LogWarning("[mod.io] " + warningInfo + Utility.GenerateExceptionDebugString(e)); if (modfileDownloadFailed != null) { modfileDownloadFailed(idPair, WebRequestError.GenerateLocal(warningInfo)); } return; } var operation = downloadInfo.request.SendWebRequest(); #if DEBUG if (PluginSettings.data.logAllRequests) { string requestHeaders = ""; List <string> requestKeys = new List <string>(APIClient.UNITY_REQUEST_HEADER_KEYS); requestKeys.AddRange(APIClient.MODIO_REQUEST_HEADER_KEYS); foreach (string headerKey in requestKeys) { string headerValue = downloadInfo.request.GetRequestHeader(headerKey); if (headerValue != null) { requestHeaders += "\n" + headerKey + ": " + headerValue; } } int timeStamp = ServerTimeStamp.Now; Debug.Log("DOWNLOAD REQUEST SENT" + "\nTimeStamp: [" + timeStamp.ToString() + "] " + ServerTimeStamp.ToLocalDateTime(timeStamp).ToString() + "\nURL: " + downloadInfo.request.url + "\nHeaders: " + requestHeaders); } #endif operation.completed += (o) => DownloadClient.OnModBinaryRequestCompleted(idPair); DownloadClient.StartMonitoringSpeed(); // notify download started if (DownloadClient.modfileDownloadStarted != null) { DownloadClient.modfileDownloadStarted(idPair, downloadInfo); } }