public void GetColumn3_ReturnsColumn3() { // Arrange var mat = new Matrix4f(new Vector4f(0, 0, 0, 1), new Vector4f(0, 0, 0, 2), new Vector4f(0, 0, 0, 3), new Vector4f(0, 0, 0, 4)); // Act var theRow = mat.Column(3); // Assert Assert.That(theRow, Is.EqualTo(new Vector4f(1, 2, 3, 4))); }
public void GetColumn0_ReturnsColumn0() { // Arrange var mat = new Matrix4f(new Vector4f(1, 0, 0, 0), new Vector4f(2, 0, 0, 0), new Vector4f(3, 0, 0, 0), new Vector4f(4, 0, 0, 0)); // Act var theRow = mat.Column(0); // Assert Assert.That(theRow, Is.EqualTo(new Vector4f(1, 2, 3, 4))); }