public static void OnLoad() { Log("Version {0}", System.Reflection.Assembly.GetExecutingAssembly().GetName().Version); AutoMapper.Initialize(); ModHealthManager.Initialize(); GearSpawner.Initialize(); BlueprintReader.Initialize(); }
public static void OnLoad() { Debug.Log("[ModComponentMapper]: Version " + Assembly.GetExecutingAssembly().GetName().Version); AutoMapper.Initialize(); ModHealthManager.Initialize(); GearSpawner.Initialize(); BlueprintReader.Initialize(); }
internal static void InitializeAndMapAssets() { PageManager.Initialize(); Logger.LogDebug("Running in Debug Mode"); ZipFileLoader.Initialize(); AutoMapper.Initialize(); ModHealthManager.Initialize(); AssetBundleManager.LoadPendingAssetBundles(); GearSpawner.Initialize(); BlueprintReader.ReadDefinitions(); }