/// <summary> /// Initialize native reorderable list by <paramref name="options"/>. /// </summary> /// <param name="listProperty"></param> /// <param name="options"></param> protected virtual void InitializeNative(SerializedProperty listProperty, NativeFunctionOptions options) { Native = new UnityEditorInternal.ReorderableList( listProperty.serializedObject, listProperty, options.Draggable, options.DisplayHeader, options.DisplayAddButton, options.DisplayRemoveButton ); }
/// <summary> /// Constructor for customizable developpers. /// </summary> /// <param name="sourceProperty"></param> /// <param name="nativeOptions"></param> /// <param name="useFoldout"></param> public ReorderableList( SerializedProperty sourceProperty, NativeFunctionOptions nativeOptions, bool useFoldout = true) { if (sourceProperty == null) { throw new System.ArgumentNullException("listProperty"); } this.SourceProperty = sourceProperty; this.UseFoldout = useFoldout; InitializeNative(sourceProperty, nativeOptions); InitializeReadyMadeDrawers(); }