public virtual void LoadContent() { _pixel = FingerGames.Instance.Content.Load <Texture2D>(@"Textures\pixel"); _menuFont = FingerGames.Instance.Content.Load <SpriteFont>(@"Fonts\MenuFont"); _resumeButton = new XnaButton(new Rectangle(0, 0, 800, 480)); _resumeButton.Text = "Tap Screen to Resume..."; _resumeButton.Click += new EventHandler(_resumeButton_Click); _scoreCenter = new XnaScoreCenter(); _scoreCenter.Bounds = new Rectangle(0, 0, 800, 480); _scoreCenter.ContinueClicked += new EventHandler(_scoreCenter_ContinueClicked); this.Assets.Add(_pixel); }
public virtual void LoadContent() { _pixel = FingerGames.Instance.Content.Load<Texture2D>(@"Textures\pixel"); _menuFont = FingerGames.Instance.Content.Load<SpriteFont>(@"Fonts\MenuFont"); _resumeButton = new XnaButton(new Rectangle(0, 0, 800, 480)); _resumeButton.Text = "Tap Screen to Resume..."; _resumeButton.Click += new EventHandler(_resumeButton_Click); _scoreCenter = new XnaScoreCenter(); _scoreCenter.Bounds = new Rectangle(0, 0, 800, 480); _scoreCenter.ContinueClicked += new EventHandler(_scoreCenter_ContinueClicked); this.Assets.Add(_pixel); }