public EditorMapManager(ContentManager Content, SpriteBatch spriteBatch) { this.Content = Content; Spritebatch = spriteBatch; Initialized = false; PlayerPlaced = false; GoalPlaced = false; TileSize = 40; xTiles = 80; yTiles = 50; collisionLayer = new byte[xTiles, yTiles]; backgroundLayer = new byte[xTiles, yTiles]; platformLayer = new byte[xTiles, yTiles]; specialsLayer = new byte[xTiles, yTiles]; selectedLayer = backgroundLayer; selectedLayerNum = 0; SelectedTileValue = 0; selectionTopLeft = new Point(0, 0); selectionBottomRight = new Point(0, 0); //myTileSetTexture = Content.Load<Texture2D>("Tiles/TileSet"); //myTileSetTexture = Content.Load<Texture2D>("Tiles/LabTileSet"); myTileSetTexture = Content.Load<Texture2D>("Tiles/LabTileSet40x40"); myLightRenderer = new LightRenderer(Game1.graphics); myLightRenderer.Initialize((int)Offset.X, (int)Offset.Y, xTiles * 20, yTiles * 20); myLightRenderer.LoadContent(Content); myLightRenderer.minLight = 0.20f; myLightRenderer.lightBias = 10f; }
public void Initialize() { LightRenderer = new LightRenderer(Game1.graphics); EnemyManager.Reset(); Camera.ClearFocusList(); if (mapManager == null) mapManager = new MapManager(); mapManager.Initialize(LightRenderer); finalRenderTarget = new RenderTarget2D(ScreenManager.Game.GraphicsDevice, MapManager.MapWidth, MapManager.MapHeight); if (Player == null) Player = new Player(); Player.SetStartPos(mapManager.PlayerStartPos); lightPos = mapManager.PlayerStartPos; Camera.ResetValues(mapManager.PlayerStartPos); Camera.DefaultFocus = Player; Camera.Position = mapManager.PlayerStartPos; Camera.Limits = new Rectangle(0, 0, MapManager.MapWidth, MapManager.MapHeight); pointLightHandles = new List<PointLight>(); spotLightHandles = new List<SpotLight>(); LightRenderer.Initialize(0, 0, MapManager.MapWidth, MapManager.MapHeight); LightRenderer.minLight = 0.15f; LightRenderer.lightBias = 10f; spotLightDir = Vector2.UnitX * -1.00001f; //pointLightHandles.Add(new PointLight(new Vector2(200, 200), 1f, 300f, Color.White)); pointLightHandles.Add(new PointLight(new Vector2(200, 200), 1f, 200f, Color.Red)); pointLightHandles.Add(new PointLight(new Vector2(200, 200), 1f, 250f, Color.LightGreen)); pointLightHandles.Add(new PointLight(new Vector2(200, 200), 1f, 250f, Color.LightGreen)); spotLightHandles.Add(new SpotLight(new Vector2(200, 200), spotLightDir, 1f, 2f, 0.5f, 500f, Color.LightBlue)); spotLightHandles.Add(new SpotLight(new Vector2(200, 200), spotLightDir, 1f, 2f, 0.5f, 500f, Color.Red)); //LightRenderer.pointLights.Add(pointLightHandles[0]); //LightRenderer.pointLights.Add(pointLightHandles[1]); //LightRenderer.pointLights.Add(pointLightHandles[2]); //LightRenderer.spotLights.Add(spotLightHandles[0]); //LightRenderer.spotLights.Add(spotLightHandles[1]); LightRenderer.LoadContent(ScreenManager.Game.Content); Console.WriteLine("PointLights.Count: " + LightRenderer.pointLights.Count); myAffectLightDir = false; myCurrLight = 0; }