public static void UpdateChangeListeners(StyleAsset asset, bool onChanged = true) { if (lastChecked == asset) { return; } targetSheets.Clear(); lastChecked = asset; if (asset) { targetSheets = Resources.FindObjectsOfTypeAll <Style>() .Where(x => x.styleAsset && x.styleAsset.Contains(asset)) .ToList(); if (onChanged) { PropertyEditor.onPropertyChanged(); } } }
public override void OnInspectorGUI() { serializedObject.Update(); // DrawStyle(null, target as StyleAsset); // Toolbar. EditorGUI.BeginChangeCheck(); DrawStyleToolbar(null, target as StyleAsset); // Draw style detail. if (isShowProperties && target) { DrawProperties(target as StyleAsset); } // When style has changed, apply the style to gameObject. if (EditorGUI.EndChangeCheck() && target) { EditorUtility.SetDirty(target); PropertyEditor.onPropertyChanged(); } serializedObject.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { GUILayout.Space(8); serializedObject.Update(); // Style Asset. var spStyleAsset = serializedObject.FindProperty("m_StyleAsset"); StyleAssetEditor.DrawStyleAssetField(spStyleAsset, style => { spStyleAsset.objectReferenceValue = style; spStyleAsset.serializedObject.ApplyModifiedProperties(); EditorApplication.delayCall += () => StyleAssetEditor.UpdateChangeListeners(style as StyleAsset); }); // Style Properties. if (!spStyleAsset.hasMultipleDifferentValues) { EditorGUI.BeginChangeCheck(); // Draw Toolbar. using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar)) { using (var cc = new EditorGUI.DisabledGroupScope(!current.styleAsset)) { // Save style property from target. if (GUILayout.Button(new GUIContent("Save"), EditorStyles.toolbarButton)) { foreach (var property in current.styleAsset.properties) { property.parameterList.FitSize(1); PropertyEditor.FillArgumentsByGetter(current, property.methodInfo, property.parameterList); } PropertyEditor.onPropertyChanged(); } // Load style property to target. if (GUILayout.Button(new GUIContent("Load"), EditorStyles.toolbarButton)) { current.LoadStyle(); } } GUILayout.FlexibleSpace(); // Default Toolbar. StyleAssetEditor.DrawStyleToolbar(current, current.styleAsset); } // Draw style detail. if (StyleAssetEditor.isShowProperties && current.styleAsset) { StyleAssetEditor.DrawProperties(current.styleAsset); } // When style has changed, apply the style to gameObject. if (EditorGUI.EndChangeCheck() && current.styleAsset) { Debug.Log("hogehoge"); EditorUtility.SetDirty(current.styleAsset); PropertyEditor.onPropertyChanged(); } } // Not support multiple StyleAssets. else { EditorGUILayout.HelpBox("Multi-StyleAssets editing is not supported.", MessageType.None); } // Ignore Properties. GUILayout.Space(6); EditorGUILayout.LabelField("Ignore Properties", EditorStyles.boldLabel); roIgnoreProperties.serializedProperty = serializedObject.FindProperty("m_IgnoreProperties"); roIgnoreProperties.DoLayoutList(); serializedObject.ApplyModifiedProperties(); }