示例#1
0
 public void SetSceneState(BaseSceneState sceneState)
 {
     if (m_state.GetESceneState() != sceneState.GetESceneState())
     {
         m_bSceneLoaded = false;
         m_state        = sceneState;
         //执行上一个场景的结束
         m_state.SceneStateEnd();
         LoadScene(m_state.GetSceneName());
     }
 }
示例#2
0
 public SceneController()
 {
     m_state = new MainMenuState(this);
     m_state.SceneStateBegin();
 }