示例#1
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        public static void processCollision(CollisionObject col0, CollisionObject col1, DispatcherInfo dispatchInfo,
                                            PersistentManifold resultOut)
        {
            SphereShape sphere0 = (SphereShape)col0.getCollisionShape();
            SphereShape sphere1 = (SphereShape)col1.getCollisionShape();

            VInt3 diff = col0.getWorldTransform().position - col1.getWorldTransform().position;

            VFixedPoint len     = diff.magnitude;
            VFixedPoint radius0 = sphere0.getRadius();
            VFixedPoint radius1 = sphere1.getRadius();

            // if distance positive, don't generate a new contact
            if (len > (radius0 + radius1))
            {
                return;
            }
            // distance (negative means penetration)
            VFixedPoint dist = len - (radius0 + radius1);

            VInt3 normalOnSurfaceB = VInt3.zero;

            if (dist < Globals.EPS)
            {
                normalOnSurfaceB = diff / len;
            }

            // report a contact. internally this will be kept persistent, and contact reduction is done
            ManifoldPoint contactPoint = new ManifoldPoint(col0.getWorldTransform().position - normalOnSurfaceB * radius0, col1.getWorldTransform().position + normalOnSurfaceB * radius1, normalOnSurfaceB, dist);

            resultOut.addManifoldPoint(contactPoint);
        }
示例#2
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        public static void processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, PersistentManifold resultOut)
        {
            bool needSwap = body0.getCollisionShape() is CapsuleShape;

            CollisionObject sphereObject  = needSwap ? body1 : body0;
            CollisionObject capsuleObject = needSwap ? body0 : body1;

            SphereShape  sphere  = (SphereShape)sphereObject.getCollisionShape();
            CapsuleShape capsule = (CapsuleShape)capsuleObject.getCollisionShape();

            VInt3         spherePos        = sphereObject.getWorldTransform().position;
            VIntTransform capsuleTransform = capsuleObject.getWorldTransform();
            VInt3         p0 = capsuleTransform.TransformPoint(capsule.getUpAxis() * capsule.getHalfHeight());
            VInt3         p1 = capsuleTransform.TransformPoint(capsule.getUpAxis() * -capsule.getHalfHeight());

            VFixedPoint param       = VFixedPoint.Zero;
            VFixedPoint dist2       = Distance.distancePointSegmentSquared(p0, p1, spherePos, ref param);
            VFixedPoint dist        = FMath.Sqrt(dist2);
            VFixedPoint penetration = dist - (sphere.getRadius() + capsule.getRadius());

            if (penetration > Globals.getContactBreakingThreshold())
            {
                return;
            }

            VInt3 lineWorldPos = p0 * (VFixedPoint.One - param) + p1 * param;
            VInt3 diff         = (spherePos - lineWorldPos) / dist;

            VInt3 sphereWorldPos  = spherePos - diff * sphere.getRadius();
            VInt3 capsuleWorldPos = lineWorldPos + diff * capsule.getRadius();

            ManifoldPoint contractPoint = new ManifoldPoint(needSwap ? capsuleWorldPos : sphereWorldPos, needSwap ? sphereWorldPos: capsuleWorldPos, diff * (needSwap ? -1 : 1), penetration);

            resultOut.addManifoldPoint(contractPoint);
        }
示例#3
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 public PersistentManifold()
 {
     for (int i = 0; i < pointCache.Length; i++)
     {
         pointCache[i] = new ManifoldPoint();
     }
 }
示例#4
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        protected bool recoverFromPenetration(CollisionWorld collisionWorld)
        {
            bool penetration = false;

            manifolds.Clear();
            collisionWorld.OverlapTest(me, manifolds);

            for (int i = 0; i < manifolds.Count; i++)
            {
                PersistentManifold aresult = manifolds[i];
                int directionSign          = aresult.body0 == me ? 1 : -1;
                for (int j = 0; j < aresult.getContactPointsNum(); j++)
                {
                    ManifoldPoint apoint = aresult.getManifoldPoint(j);
                    VFixedPoint   pen    = apoint.distance;
                    if (pen >= VFixedPoint.Zero)
                    {
                        continue;
                    }
                    currentPosition += apoint.normalWorldOnB * directionSign * pen * alpha;
                    penetration      = true;
                }
            }
            return(penetration);
        }
示例#5
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        public static void processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, PersistentManifold resultOut)
        {
            CapsuleShape capsule0 = (CapsuleShape)body0.getCollisionShape();
            CapsuleShape capsule1 = (CapsuleShape)body1.getCollisionShape();

            VIntTransform transform0 = body0.getWorldTransform();
            VIntTransform transform1 = body1.getWorldTransform();

            VInt3 p00 = transform0.TransformPoint(capsule0.getUpAxis() * capsule0.getHalfHeight());
            VInt3 p01 = transform0.TransformPoint(capsule0.getUpAxis() * -capsule0.getHalfHeight());

            VInt3 p10 = transform1.TransformPoint(capsule1.getUpAxis() * capsule1.getHalfHeight());
            VInt3 p11 = transform1.TransformPoint(capsule1.getUpAxis() * -capsule1.getHalfHeight());

            VInt3       x, y;
            VFixedPoint dist2       = Distance.SegmentSegmentDist2(p00, p01 - p00, p10, p11 - p10, out x, out y);
            VFixedPoint dist        = FMath.Sqrt(dist2);
            VFixedPoint penetration = dist - (capsule0.getRadius() + capsule1.getRadius());

            if (penetration > Globals.getContactBreakingThreshold())
            {
                return;
            }

            VInt3 diff = (x - y) / dist;

            VInt3 posWorldOnA = x - diff * capsule0.getRadius();
            VInt3 posWorldOnB = y + diff * capsule1.getRadius();

            ManifoldPoint contractPoint = new ManifoldPoint(posWorldOnA, posWorldOnB, diff, penetration);

            resultOut.addManifoldPoint(contractPoint);
        }
示例#6
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        public static void processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, PersistentManifold resultOut)
        {
            bool            needSwap      = body0.getCollisionShape() is CapsuleShape;
            CollisionObject boxObject     = needSwap ? body1 : body0;
            CollisionObject capsuleObject = needSwap ? body0 : body1;

            BoxShape     boxShape     = (BoxShape)boxObject.getCollisionShape();
            CapsuleShape capsuleShape = (CapsuleShape)capsuleObject.getCollisionShape();

            VIntTransform boxTransform     = boxObject.getWorldTransform();
            VIntTransform capsuleTransform = capsuleObject.getWorldTransform();

            VInt3       p0 = capsuleTransform.TransformPoint(capsuleShape.getUpAxis() * capsuleShape.getHalfHeight()), p1 = capsuleTransform.TransformPoint(capsuleShape.getUpAxis() * -capsuleShape.getHalfHeight());
            VFixedPoint lParam = VFixedPoint.Zero; VInt3 closestPointBoxLS = VInt3.zero;
            VFixedPoint distSq             = SegmentBoxDistance.distanceSegmentBoxSquared(p0, p1, boxShape.getHalfExtent(), boxTransform, ref lParam, ref closestPointBoxLS);
            VInt3       closestPointBoxWS  = boxTransform.TransformPoint(closestPointBoxLS);
            VInt3       closestPointLineWS = p0 * (VFixedPoint.One - lParam) + p1 * lParam;

            VFixedPoint dist = FMath.Sqrt(distSq) - capsuleShape.getRadius();

            if (dist > VFixedPoint.Zero)
            {
                return;
            }

            if ((closestPointBoxWS - closestPointLineWS).sqrMagnitude > Globals.EPS2)
            {
                VInt3 normalOnBoxWS = (closestPointLineWS - closestPointBoxWS).Normalize();

                ManifoldPoint contactPoint = new ManifoldPoint(needSwap ? closestPointLineWS - normalOnBoxWS * capsuleShape.getRadius() : closestPointBoxWS,
                                                               !needSwap ? closestPointLineWS - normalOnBoxWS * capsuleShape.getRadius() : closestPointBoxWS,
                                                               normalOnBoxWS * (needSwap ? 1 : -1), dist);
                resultOut.addManifoldPoint(contactPoint);
            }
            else //box and line are intersected
            {
                //EPA
                LineShape   coreShape = new LineShape(capsuleShape);
                VInt3       pa = VInt3.zero, pb = VInt3.zero, normal = VInt3.zero;
                VFixedPoint depth  = VFixedPoint.Zero;
                PxGJKStatus result = EpaSolver.calcPenDepth(coreShape, boxShape, capsuleTransform, boxTransform, ref pa, ref pb, ref normal, ref depth);
                if (result == PxGJKStatus.EPA_CONTACT)
                {
                    ManifoldPoint contactPoint = new ManifoldPoint(needSwap ? pa - normal * capsuleShape.getRadius() : pb, !needSwap ? pa - normal * capsuleShape.getRadius() : pb, needSwap ? normal : -normal, depth - capsuleShape.getRadius());
                    resultOut.addManifoldPoint(contactPoint);
                }
            }
        }
示例#7
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        public int addManifoldPoint(ManifoldPoint newPoint)
        {
            int insertIndex = cachedPoints;

            if (insertIndex == MANIFOLD_CACHE_SIZE)
            {
                insertIndex = 0;
            }
            else
            {
                cachedPoints++;
            }
            newPoint.localPointA    = body0.getWorldTransform().InverseTransformPoint(newPoint.positionWorldOnA);
            newPoint.localPointB    = body1.getWorldTransform().InverseTransformPoint(newPoint.positionWorldOnB);
            pointCache[insertIndex] = newPoint;
            return(insertIndex);
        }
示例#8
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        public static void processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, PersistentManifold resultOut)
        {
            bool            isSwapped = body1.getCollisionShape() is SphereShape;
            CollisionObject sphereObj = isSwapped ? body1 : body0;
            CollisionObject boxObj    = isSwapped ? body0 : body1;

            VInt3       normalOnSurfaceB;
            VFixedPoint penetrationDepth;
            VInt3       sphereCenter = sphereObj.getWorldTransform().position;
            SphereShape sphere0      = (SphereShape)sphereObj.getCollisionShape();
            VFixedPoint radius       = sphere0.getRadius();

            if (getSphereDistance((BoxShape)boxObj.getCollisionShape(), boxObj.getWorldTransform(), sphereCenter, radius, out normalOnSurfaceB, out penetrationDepth))
            {
                VInt3         worldPosOnSphere = sphereCenter - normalOnSurfaceB * radius;
                VInt3         worldPosOnBox    = worldPosOnSphere - normalOnSurfaceB * penetrationDepth;
                ManifoldPoint contactPoint     = new ManifoldPoint(isSwapped ? worldPosOnBox : worldPosOnSphere, isSwapped ? worldPosOnSphere : worldPosOnBox, normalOnSurfaceB * (isSwapped ? -1 : 1), penetrationDepth);
                resultOut.addManifoldPoint(contactPoint);
            }
        }
示例#9
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        public void refreshContactPoints(VIntTransform trA, VIntTransform trB)
        {
            VInt3 tmp = VInt3.zero;

            for (int i = cachedPoints - 1; i >= 0; i--)
            {
                ManifoldPoint manifoldPoint = pointCache[i];
                manifoldPoint.positionWorldOnA = trA.TransformPoint(manifoldPoint.localPointA);
                manifoldPoint.positionWorldOnB = trB.TransformPoint(manifoldPoint.localPointB);
                manifoldPoint.distance         = VInt3.Dot(manifoldPoint.normalWorldOnB, manifoldPoint.positionWorldOnA - manifoldPoint.positionWorldOnB);
            }

            VFixedPoint distance2d = VFixedPoint.Zero;
            VInt3       projectedDifference = VInt3.zero, projectedPoint = VInt3.zero;

            for (int i = cachedPoints - 1; i >= 0; i--)
            {
                ManifoldPoint manifoldPoint = pointCache[i];
                if (!validContactDistance(manifoldPoint))
                {
                    removeContactPoint(i);
                }
            }
        }
示例#10
0
        public static void processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, PersistentManifold resultOut)
        {
            BoxShape box0 = (BoxShape)body0.getCollisionShape();
            BoxShape box1 = (BoxShape)body1.getCollisionShape();

            VIntTransform transform0 = body0.getWorldTransform();
            VIntTransform transform1 = body1.getWorldTransform();

            VInt3 box0Extent = box0.getHalfExtent();
            VInt3 box1Extent = box1.getHalfExtent();

            doBoxBoxGenerateContacts(box0Extent, box1Extent, transform0, transform1, resultOut);
            if (resultOut.getContactPointsNum() == 0)
            {
                VInt3       pa = VInt3.zero, pb = VInt3.zero, normal = VInt3.zero;
                VFixedPoint depth  = VFixedPoint.Zero;
                PxGJKStatus result = EpaSolver.calcPenDepth(box0, box1, transform0, transform1, ref pa, ref pb, ref normal, ref depth);
                if (result == PxGJKStatus.EPA_CONTACT)
                {
                    ManifoldPoint contactPoint = new ManifoldPoint(pa, pb, normal, depth);
                    resultOut.addManifoldPoint(contactPoint);
                }
            }
        }
示例#11
0
 bool validContactDistance(ManifoldPoint pt)
 {
     return(pt.distance <= getContactBreakingThreshold());
 }
示例#12
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        static void calculateContacts(VFixedPoint extentX, VFixedPoint extentY, VFixedPoint extentZ, VInt3[] pts,
                                      VInt3 incidentfaceNormalInNew, VInt3 localNormal, VFixedPoint contactDist, VIntTransform transformNew,
                                      PersistentManifold resultOut, bool flip)
        {
            localNormal = transformNew.TransformDirection(localNormal);

            VFixedPoint nExtentX = -extentX;
            VFixedPoint nExtentY = -extentY;

            bool[] penetration = new bool[4];
            bool[] area        = new bool[4];

            VInt3 bmin = new VInt3(VFixedPoint.MaxValue, VFixedPoint.MaxValue, VFixedPoint.MaxValue);
            VInt3 bmax = new VInt3(VFixedPoint.MinValue, VFixedPoint.MinValue, VFixedPoint.MinValue);

            VInt3 bound = new VInt3(extentX, extentY, VFixedPoint.MaxValue);

            for (int i = 0; i < 4; i++)
            {
                bmin = VInt3.Min(bmin, pts[i]);
                bmax = VInt3.Max(bmax, pts[i]);
                VFixedPoint z = -pts[i].z;
                if (contactDist > z)
                {
                    penetration[i] = true;

                    VInt3 absPt = pts[i].Abs();
                    bool  con   = bound >= absPt;
                    if (con)
                    {
                        area[i] = true;

                        VInt3         localPointA  = pts[i]; localPointA.z = VFixedPoint.Zero; localPointA = transformNew.TransformPoint(localPointA);
                        VInt3         localPointB  = pts[i]; localPointB = transformNew.TransformPoint(localPointB);
                        ManifoldPoint contactPoint = new ManifoldPoint(flip ? localPointB : localPointA, flip ? localPointA : localPointB, localNormal, z);
                        resultOut.addManifoldPoint(contactPoint);
                    }
                    else
                    {
                        area[i] = false;
                    }
                }
                else
                {
                    penetration[i] = false;
                    area[i]        = false;
                }
            }

            if (resultOut.getContactPointsNum() == PersistentManifold.MANIFOLD_CACHE_SIZE)
            {
                return;
            }

            {
                {
                    VFixedPoint denom = incidentfaceNormalInNew.z;
                    {
                        VInt3 q0 = new VInt3(extentX, extentY, VFixedPoint.Zero);

                        if (contains(pts, q0, bmin, bmax))
                        {
                            VFixedPoint nom = VInt3.Dot(incidentfaceNormalInNew, pts[0] - q0);
                            VFixedPoint t   = nom / denom;
                            VFixedPoint pen = -t;
                            if (contactDist > pen)
                            {
                                VInt3         localPointA  = q0; localPointA = transformNew.TransformPoint(localPointA);
                                VInt3         localPointB  = q0; localPointB.z = t; localPointB = transformNew.TransformPoint(localPointB);
                                ManifoldPoint contactPoint = new ManifoldPoint(flip ? localPointB : localPointA, flip ? localPointA : localPointB, localNormal, pen);
                                resultOut.addManifoldPoint(contactPoint);
                            }
                        }
                    }

                    {
                        VInt3 q0 = new VInt3(extentX, nExtentY, VFixedPoint.Zero);
                        if (contains(pts, q0, bmin, bmax))
                        {
                            VFixedPoint nom = VInt3.Dot(incidentfaceNormalInNew, pts[0] - q0);
                            VFixedPoint t   = nom / denom;
                            VFixedPoint pen = -t;
                            if (contactDist > pen)
                            {
                                VInt3         localPointA  = q0; localPointA = transformNew.TransformPoint(localPointA);
                                VInt3         localPointB  = q0; localPointB.z = t; localPointB = transformNew.TransformPoint(localPointB);
                                ManifoldPoint contactPoint = new ManifoldPoint(flip ? localPointB : localPointA, flip ? localPointA : localPointB, localNormal, pen);
                                resultOut.addManifoldPoint(contactPoint);
                            }
                        }
                    }

                    {
                        VInt3 q0 = new VInt3(nExtentX, extentY, VFixedPoint.Zero);
                        if (contains(pts, q0, bmin, bmax))
                        {
                            VFixedPoint nom = VInt3.Dot(incidentfaceNormalInNew, pts[0] - q0);
                            VFixedPoint t   = nom / denom;
                            VFixedPoint pen = -t;
                            if (contactDist > pen)
                            {
                                VInt3         localPointA  = q0; localPointA = transformNew.TransformPoint(localPointA);
                                VInt3         localPointB  = q0; localPointB.z = t; localPointB = transformNew.TransformPoint(localPointB);
                                ManifoldPoint contactPoint = new ManifoldPoint(flip ? localPointB : localPointA, flip ? localPointA : localPointB, localNormal, pen);
                                resultOut.addManifoldPoint(contactPoint);
                            }
                        }
                    }

                    {
                        VInt3 q0 = new VInt3(nExtentX, nExtentY, VFixedPoint.Zero);
                        if (contains(pts, q0, bmin, bmax))
                        {
                            VFixedPoint nom = VInt3.Dot(incidentfaceNormalInNew, pts[0] - q0);
                            VFixedPoint t   = nom / denom;
                            VFixedPoint pen = -t;
                            if (contactDist > pen)
                            {
                                VInt3         localPointA  = q0; localPointA = transformNew.TransformPoint(localPointA);
                                VInt3         localPointB  = q0; localPointB.z = t; localPointB = transformNew.TransformPoint(localPointB);
                                ManifoldPoint contactPoint = new ManifoldPoint(flip ? localPointB : localPointA, flip ? localPointA : localPointB, localNormal, pen);
                                resultOut.addManifoldPoint(contactPoint);
                            }
                        }
                    }
                }
            }

            VInt3 ext    = new VInt3(extentX, extentY, extentZ * VFixedPoint.Two);
            VInt3 negExt = new VInt3(nExtentX, nExtentY, -(contactDist + Globals.EPS));

            for (int start = 0, end = 3; start < 4; end = start++)
            {
                VInt3 p0 = pts[start];
                VInt3 p1 = pts[end];

                if (!penetration[start] && !penetration[end])
                {
                    continue;
                }

                bool con0 = penetration[start] && area[start];
                bool con1 = penetration[end] && area[end];
                if (con0 && con1)
                {
                    continue;
                }

                VFixedPoint tmin = VFixedPoint.Zero, tmax = VFixedPoint.Zero;
                if (AabbUtils.RayAabb2(p0, p1, negExt, ext, ref tmin, ref tmax))
                {
                    if (!con0 && tmin > VFixedPoint.Zero)
                    {
                        VInt3         intersectP   = p0 * (VFixedPoint.One - tmin) + p1 * tmin;
                        VInt3         localPointA  = intersectP; localPointA.z = VFixedPoint.Zero; localPointA = transformNew.TransformPoint(localPointA);
                        VInt3         localPointB  = intersectP; localPointB = transformNew.TransformPoint(localPointB);
                        ManifoldPoint contactPoint = new ManifoldPoint(flip ? localPointB : localPointA, flip ? localPointA : localPointB, localNormal, -intersectP.z);
                        resultOut.addManifoldPoint(contactPoint);
                    }
                    if (!con1 && tmax < VFixedPoint.One)
                    {
                        VInt3         intersectP   = p0 * (VFixedPoint.One - tmax) + p1 * tmax;
                        VInt3         localPointA  = intersectP; localPointA.z = VFixedPoint.Zero; localPointA = transformNew.TransformPoint(localPointA);
                        VInt3         localPointB  = intersectP; localPointB = transformNew.TransformPoint(localPointB);
                        ManifoldPoint contactPoint = new ManifoldPoint(flip ? localPointB : localPointA, flip ? localPointA : localPointB, localNormal, -intersectP.z);
                        resultOut.addManifoldPoint(contactPoint);
                    }
                }
            }
        }