bool TryToConnect() { return(NetworkHelper.instance.TryToConnect(() => { if (_character != null && _statModule != null) { return true; } _character = Race.GetLocalCharacter(); if (_character == null) { return false; } _statModule = _character.GetModule <StatModule> (); return false; })); }
bool TryToConnect() { return(NetworkHelper.instance.TryToConnect(() => { if (!_character.IsNull() && !_statModule.IsNull()) { return true; } _character = Race.GetLocalCharacter(); if (_character.IsNull()) { return false; } _statModule = _character.GetModule <StatModule> (); return false; })); }
void Start() { _stat = GetModule <StatModule>(); _hp = GetModule <HealthPowerModule> (); _skill = GetModule <SkillModule> (); }