示例#1
0
        protected override void PaintImages(Graphics g, IEnumerable <Img> images)
        {
            var pickedDrawRegion = Rectangle.Empty;
            var drawRegion       = Rectangle.Empty;

            foreach (Img image in images)
            {
                if (_dragItem == null || _dragItem.ItemRef != image)
                {
                    // translate draw region
                    switch (DisplayMode)
                    {
                    case ImageGridDisplayMode.StretchImage:
                        drawRegion = ImageDisplayModeHelper.GetImageRect(
                            image.DrawingRegion,
                            new Rectangle(0, 0, image.Original.Width, image.Original.Height),
                            Mmosoft.Oops.Controls.DisplayMode.StretchImage);
                        break;

                    case ImageGridDisplayMode.ScaleLossCenter:
                        drawRegion = ImageDisplayModeHelper.GetImageRect(
                            image.DrawingRegion,
                            new Rectangle(0, 0, image.Original.Width, image.Original.Height),
                            Mmosoft.Oops.Controls.DisplayMode.ScaleLossCenter);
                        break;
                    }

                    // set clip to image boundary to clipped outside edges
                    g.SetClip(image.ClippingRegion);
                    g.DrawImage(image.Resized, drawRegion);
                }
            }

            // draw floating picked item
            if (_dragItem != null)
            {
                switch (DisplayMode)
                {
                case ImageGridDisplayMode.StretchImage:
                    drawRegion = ImageDisplayModeHelper.GetImageRect(
                        _dragItem.Boundary,
                        new Rectangle(0, 0, _dragItem.Image.Width, _dragItem.Image.Height),
                        Mmosoft.Oops.Controls.DisplayMode.StretchImage);
                    break;

                case ImageGridDisplayMode.ScaleLossCenter:
                    drawRegion = ImageDisplayModeHelper.GetImageRect(
                        _dragItem.Boundary,
                        new Rectangle(0, 0, _dragItem.Image.Width, _dragItem.Image.Height),
                        Mmosoft.Oops.Controls.DisplayMode.ScaleLossCenter);
                    break;
                }

                g.SetClip(_dragItem.Boundary);
                g.DrawImage(_dragItem.Image, drawRegion);
            }
        }
示例#2
0
        //
        protected override void ComputePosition(int currentReDrawRequestId)
        {
            var availableWidth = _colWidth;
            var rowHeight      = _squareSized ? availableWidth: _rowHeight;
            var slotMgr        = new BlockMgr(_column);
            var takenSlots     = new List <Block>();

            for (int i = 0; i < _imgs.Count; i++)
            {
                if (currentReDrawRequestId < _redrawRequestId)
                {
                    return;
                }

                if (ImageDisplayModeHelper.IsPortrait(_imgs[i].ClippingRegion))
                {
                    takenSlots.Add(slotMgr.FindAvailableSlot(1));
                }
                else // square or landscape
                {
                    // check if we need more slots for landspace image
                    float imageRatio = 1f * _imgs[i].Original.Width / _imgs[i].Original.Height;
                    int   slotNeeded = MergeColumn ? (int)Math.Round(imageRatio, MidpointRounding.AwayFromZero) : 1;
                    takenSlots.Add(slotMgr.FindAvailableSlot(slotNeeded));
                }
            }

            // converting slots to specific position in grid
            for (int i = 0; i < takenSlots.Count; i++)
            {
                if (currentReDrawRequestId < _redrawRequestId)
                {
                    return;
                }

                Img   iw   = _imgs[i];
                Block slot = takenSlots[i];
                iw.ClippingRegion = new Rectangle
                {
                    X      = (slot.SlotIndex + 1) * _gutter + slot.SlotIndex * availableWidth,
                    Y      = (slot.LaneIndex + 1) * _gutter + slot.LaneIndex * rowHeight - _offsetY,
                    Width  = (slot.SlotNeeded - 1) * _gutter + slot.SlotNeeded * availableWidth,
                    Height = rowHeight
                };
            }

            _virtualHeight = (slotMgr.LaneCount * rowHeight) + (slotMgr.LaneCount - 1) * _gutter;
        }