public void OpenGridSettingsPanel_Click() { Debug.Log("open grid settings click"); BubbleGrid grid = MBoard.grid; ScrollPanelController sRC = GridPanelContainer.ScrollPanel; if (sRC) // { if (sRC) { sRC.CloseScrollPanel(true, null); } } else { CloseOpenedPanels(); //instantiate ScrollRectController sRC = GridPanelContainer.InstantiateScrollPanel(); sRC.textCaption.text = "Grid panel"; //create vert size block IncDecInputPanel.Create(sRC.scrollContent, IncDecGridPrefab, "VertSize", grid.Rows.Count.ToString(), () => { IncVertSize(); }, () => { DecVertSize(); }, (val) => { }, () => { return(grid.Rows.Count.ToString()); }, null); //create hor size block IncDecInputPanel.Create(sRC.scrollContent, IncDecGridPrefab, "HorSize", LCSet.HorSize.ToString(), () => { IncHorSize(); }, () => { DecHorSize(); }, (val) => { }, () => { return(LCSet.HorSize.ToString()); }, null); //create background block IncDecInputPanel.Create(sRC.scrollContent, IncDecGridPrefab, "BackGrounds", LCSet.backGroundNumber.ToString(), () => { IncBackGround(); }, () => { DecBackGround(); }, (val) => { }, () => { return(LCSet.backGroundNumber.ToString()); }, null); sRC.OpenScrollPanel(null); } }
public void OpenMainBrushPanel_Click() { Debug.Log("open main brush click"); BubbleGrid grid = GameBoard.Instance.grid; LevelConstructSet lcs = GameBoard.Instance.gcSet.GetLevelConstructSet(BubblesPlayer.CurrentLevel); ScrollPanelController sRC = MainBrushContainer.ScrollPanel; if (sRC) // { sRC.CloseScrollPanel(true, null); } else { CloseOpenedPanels(); //instantiate ScrollRectController sRC = MainBrushContainer.InstantiateScrollPanel(); sRC.textCaption.text = "Main brush panel"; List <BaseObjectData> mData = new List <BaseObjectData>(); mData.Add(lcs.Matchset.Empty); if (lcs.Matchset.MainObjects != null) { foreach (var item in lcs.Matchset.MainObjects) { mData.Add(item); } } //create main bubbles brushes for (int i = 0; i < mData.Count; i++) { BaseObjectData mD = mData[i]; CreateButton(smallButtonPrefab, sRC.scrollContent, mD.ObjectImage, () => { Debug.Log("Click on Button <" + mD.ID + "...> "); mainBrush = (!GameObjectsSet.IsEmptyObject(mD.ID)) ? lcs.Matchset.GetMainObject(mD.ID) : lcs.Matchset.Empty; mainBrushImage.sprite = mainBrush.ObjectImage; SelectMainBrush(); }); } sRC.OpenScrollPanel(null); } }
public void OpenOverBrushPanel_Click() { Debug.Log("open over brush click"); ScrollPanelController sRC = OverBrushContainer.ScrollPanel; if (sRC) // { sRC.CloseScrollPanel(true, null); } else { CloseOpenedPanels(); //instantiate ScrollRectController sRC = OverBrushContainer.InstantiateScrollPanel(); sRC.textCaption.text = "Over brush panel"; List <BaseObjectData> mData = new List <BaseObjectData>(); mData.Add(GOSet.Empty); if (GOSet.OverlayObjects != null) { mData.AddRange(GOSet.OverlayObjects.GetBaseList()); } //create over brushes for (int i = 0; i < mData.Count; i++) { BaseObjectData mD = mData[i]; CreateButton(smallButtonPrefab, sRC.scrollContent, mD.ObjectImage, () => { Debug.Log("Click on Button <" + mD.ID + "...> "); overBrush = (!GameObjectsSet.IsEmptyObject(mD.ID)) ? GOSet.GetOverlayObject(mD.ID) : GOSet.Empty; overBrushImage.sprite = overBrush.ObjectImage; SelectOverBrush(); }); } sRC.OpenScrollPanel(null); } }
//#region gift //public void OpenGiftPanel_Click() //{ // Debug.Log("open click"); // ScrollPanelController sRC = GiftPanelContainer.ScrollPanel; // if (sRC) // // { // if (sRC) sRC.CloseScrollPanel(true, null); // } // else // { // //instantiate ScrollRectController // sRC = GiftPanelContainer.InstantiateScrollPanel(); // sRC.textCaption.text = "Gift panel"; // LevelConstructSet lcSet = GameBoard.Instance.gcSet.GetLevelConstructSet(BubblesPlayer.CurrentLevel); // GameConstructSet gcSet = GameBoard.Instance.gcSet; // GiftConstruct levelGift = gcSet.gift; // //create life gift // IncDecInputPanel.Create(sRC.scrollContent, IncDecPanelPrefab, "Life", levelGift.Life.ToString(), // () => { levelGift.AddLifes(1); }, // () => { levelGift.AddLifes(-1); }, // (val) => { int res; bool good = int.TryParse(val, out res); if (good) { levelGift.SetLifesCount(res); }}, // () => { return levelGift.Life.ToString(); }, // null); // //create coins gift // IncDecInputPanel.Create(sRC.scrollContent, IncDecPanelPrefab, "Coins", levelGift.Coins.ToString(), // () => { levelGift.AddCoins(1); }, // () => { levelGift.AddCoins(-1); }, // (val) => { int res; bool good = int.TryParse(val, out res); if (good) { levelGift.SetCoinsCount(res); } }, // () => { return levelGift.Coins.ToString(); }, // null); // //create booster gift // GameObjectsSet goSet = lcSet.Matchset; // IList<BoosterObjectData> bDataL = goSet.BoosterObjects; // foreach (var item in bDataL) // { // int id = item.ID; // IncDecInputPanel.Create(sRC.scrollContent, IncDecPanelPrefab, "Booster", levelGift.GetBoosterCount(id).ToString(), // () => { levelGift.AddBooster(id); }, // () => { levelGift.RemoveBooster(id); }, // (val) => { int res; bool good = int.TryParse(val, out res); if (good) { levelGift.SetBoosterCount(res, id); } }, // () => { return levelGift.GetBoosterCount(id).ToString(); }, // item.GuiImage); // } // sRC.OpenScrollPanel(null); // } //} //#endregion gift #region mission public void OpenMissionPanel_Click() { Debug.Log("open mission click"); BubbleGrid grid = GameBoard.Instance.grid; ScrollPanelController sRC = MissionPanelContainer.ScrollPanel; if (sRC) // { sRC.CloseScrollPanel(true, null); } else { CloseOpenedPanels(); //instantiate ScrollRectController sRC = MissionPanelContainer.InstantiateScrollPanel(); sRC.textCaption.text = "Mission panel"; LevelConstructSet lcSet = GameBoard.Instance.gcSet.GetLevelConstructSet(BubblesPlayer.CurrentLevel); MissionConstruct levelMission = lcSet.levelMission; //create mission moves constrain IncDecInputPanel.Create(sRC.scrollContent, IncDecPanelPrefab, "Moves", levelMission.MovesConstrain.ToString(), () => { levelMission.AddMoves(1); }, () => { levelMission.AddMoves(-1); }, (val) => { int res; bool good = int.TryParse(val, out res); if (good) { levelMission.SetMovesCount(res); } }, () => { return(levelMission.MovesConstrain.ToString()); }, null); //create time constrain IncDecInputPanel.Create(sRC.scrollContent, IncDecPanelPrefab, "Time", levelMission.TimeConstrain.ToString(), () => { levelMission.AddTime(1); }, () => { levelMission.AddTime(-1); }, (val) => { int res; bool good = int.TryParse(val, out res); if (good) { levelMission.SetTime(res); } }, () => { return(levelMission.TimeConstrain.ToString()); }, null); //description input field IncDecInputPanel.Create(sRC.scrollContent, InputTextPanelMissionPrefab, "Description", levelMission.Description, null, null, (val) => { levelMission.SetDescription(val); }, () => { return(levelMission.Description); }, null); // create clean top row check box condition IncDecInputPanel.Create(sRC.scrollContent, TogglePanelMissionPrefab, "Clean top row", null, levelMission.LoopTopRow, null, null, null, (val) => { levelMission.SetLoopTopRow(val); }, null, null); // create raise anchor check box condition IncDecInputPanel.Create(sRC.scrollContent, TogglePanelMissionPrefab, "Raise anchor", null, levelMission.RaiseAnchor, null, null, null, (val) => { levelMission.SetRaiseAnchor(val); }, null, null); //create object targets GameObjectsSet goSet = lcSet.Matchset; IList <BaseObjectData> tDataL = goSet.TargetObjects; foreach (var item in tDataL) { if (item != null) { Debug.Log("target ID: " + item.ID); int id = item.ID; IncDecInputPanel.Create(sRC.scrollContent, IncDecTogglePanelMissionPrefab, "Target", levelMission.GetTargetCount(id).ToString(), levelMission.GetTargetCount(id) == 10000, () => { levelMission.AddTarget(id, 1); }, () => { levelMission.RemoveTarget(id, 1); }, (val) => { int res; bool good = int.TryParse(val, out res); if (good) { levelMission.SetTargetCount(id, res); } }, (val) => { if (val) { levelMission.SetTargetCount(id, 10000); } else { levelMission.SetTargetCount(id, 0); } }, () => { return(levelMission.GetTargetCount(id).ToString()); }, // grid.GetObjectsCountByID(id).ToString()); }, item.GuiImage); } } sRC.OpenScrollPanel(null); } }
public void OpenGridSettingsPanel_Click() { Debug.Log("open grid settings click"); BubbleGrid grid = GameBoard.Instance.grid; ScrollPanelController sRC = GridPanelContainer.ScrollPanel; if (sRC) // { if (sRC) { sRC.CloseScrollPanel(true, null); } } else { CloseOpenedPanels(); //instantiate ScrollRectController sRC = GridPanelContainer.InstantiateScrollPanel(); sRC.textCaption.text = "Grid panel"; LevelConstructSet lcSet = GameBoard.Instance.gcSet.GetLevelConstructSet(BubblesPlayer.CurrentLevel); MissionConstruct levelMission = lcSet.levelMission; //create vert size block IncDecInputPanel.Create(sRC.scrollContent, IncDecGridPrefab, "VertSize", grid.Rows.Count.ToString(), () => { IncVertSize(); }, () => { DecVertSize(); }, (val) => { }, () => { return(grid.Rows.Count.ToString()); }, null); //create hor size block IncDecInputPanel.Create(sRC.scrollContent, IncDecGridPrefab, "HorSize", lcSet.HorSize.ToString(), () => { IncHorSize(); }, () => { DecHorSize(); }, (val) => { }, () => { return(lcSet.HorSize.ToString()); }, null); //create background block IncDecInputPanel.Create(sRC.scrollContent, IncDecGridPrefab, "BackGrounds", lcSet.backGroundNumber.ToString(), () => { IncBackGround(); }, () => { DecBackGround(); }, (val) => { }, () => { return(lcSet.backGroundNumber.ToString()); }, null); //create game object set block GameObjectsSet ms = lcSet.Matchset; int indexMS = MatchSets.IndexOf(ms); IncDecInputPanel.Create(sRC.scrollContent, IncDecGridPrefab, "GameSets", ms.name.ToString(), () => { if (indexMS < 0 || MatchSets.Count < 1) { return; } indexMS = (int)Mathf.Repeat(++indexMS, MatchSets.Count); lcSet.Matchset = MatchSets[indexMS]; ShowLevelData(); }, () => { if (indexMS < 0 || MatchSets.Count < 1) { return; } indexMS = (int)Mathf.Repeat(--indexMS, MatchSets.Count); lcSet.Matchset = MatchSets[indexMS]; ShowLevelData(); }, (val) => { }, () => { return(lcSet.Matchset.name.ToString()); }, null); sRC.OpenScrollPanel(null); } }