示例#1
0
 /// <summary>
 /// Hit object from collected
 /// </summary>
 /// <param name="completeCallBack"></param>
 public virtual void Hit(GridCell gCell, Action completeCallBack)
 {
     completeCallBack?.Invoke();
 }
示例#2
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 public virtual void ApplyToGrid(GridCell hitGridCell, BoosterObjectData bData, Action completeCallBack)
 {
     Debug.Log("base apply to grid booster");
     completeCallBack?.Invoke();
 }
示例#3
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 public override CellsGroup GetShootArea(GridCell hitGridCell, GridCell freeGridCell, BubbleGrid grid)
 {
     return(grid.GetIdArea(freeGridCell, mainID));
 }
示例#4
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 internal void DirectHitOverlay(GridCell gCell, Action completeCallBack)
 {
     gCell.DirectHitUnderlay(null);
     gCell.DirectHitOverlay(null);
     completeCallBack?.Invoke();
 }
示例#5
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        public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack)
        {
            if (!gCell.IsMatchable)
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                return;
            }

            Booster b = Booster.ActiveBooster;

            b.AddCount(-1);

            ParallelTween par0 = new ParallelTween();
            TweenSeq      bTS  = new TweenSeq();
            CellsGroup    area = GetArea(gCell);
            // ScoreCollectHandler?.Invoke(area);

            //move activeBooster
            float dist = Vector3.Distance(transform.position, gCell.transform.position);

            bTS.Add((callBack) =>
            {
                SimpleTween.Move(gameObject, transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() =>
                {
                    MSound.PlayClip(0, bData.privateClip);
                    Destroy(b.SceneObject, 0.25f);
                    callBack();
                }).SetEase(EaseAnim.EaseInSine);
            });

            //apply effect for each cell parallel
            float delay = 0.0f;

            foreach (var c in area.Cells)
            {
                delay += 0.15f;
                float d = delay;
                par0.Add((callBack) =>
                {
                    delayAction(gameObject, d,
                                () =>
                    {
                        Creator.InstantiateAnimPrefab(bData.animPrefab, c.transform, c.transform.position, SortingOrder.Booster + 1, true, callBack);
                    }
                                );
                });
            }

            delay = 0.15f;
            foreach (var c in area.Cells)
            {
                delay += 0.15f;
                float d = delay;
                par0.Add((callBack) =>
                {
                    c.CollectMatch(d, true, false, true, true, callBack);
                });
            }

            bTS.Add((callback) =>
            {
                par0.Start(() =>
                {
                    callback();
                });
            });

            bTS.Add((callback) =>
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                callback();
            });

            bTS.Start();
        }
示例#6
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 /// <summary>
 /// Get chess distance
 /// </summary>
 /// <returns></returns>
 public static int GetChessDist(GridCell gc1, GridCell gc2)
 {
     return(Mathf.Abs(gc1.Row - gc2.Row) + Mathf.Abs(gc1.Column - gc2.Column));
 }
示例#7
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 internal void SideHit(GridCell gCell, Action completeCallBack)
 {
     this.gCell = gCell;
     gCell.Neighbors.Cells.ForEach((GridCell c) => { c.SideHit(null); });
     completeCallBack?.Invoke();
 }
示例#8
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 public bool Contain(GridCell mCell)
 {
     return(cells.Contains(mCell));
 }
示例#9
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 public void SetTarget(GridCell target)
 {
     Target = target;
 }
        internal override void PlayExplodeAnimation(GridCell gCell, float delay, Action completeCallBack)
        {
            if (!gCell || explodePrefab == null || OData == null)
            {
                completeCallBack?.Invoke();
            }
            //  Debug.Log(name + ": play explode animation");
            TweenSeq anim = new TweenSeq();

            pT      = new ParallelTween();
            rockets = new List <DynamicClickBombObject>();

            anim.Add((callBack) => // delay
            {
                delayAction(gameObject, delay, callBack);
            });

            anim.Add((callBack) => // scale out
            {
                SimpleTween.Value(gameObject, 1, 1.5f, 0.2f).SetOnUpdate((float val) => { transform.localScale = gCell.transform.lossyScale * val; }).AddCompleteCallBack(callBack);
            });

            anim.Add((callBack) => // scale in and explode prefab
            {
                SimpleTween.Value(gameObject, 1.5f, 1.0f, 0.15f).SetOnUpdate((float val) => { transform.localScale = gCell.transform.lossyScale * val; }).AddCompleteCallBack(callBack);
                GameObject g           = Instantiate(explodePrefab);
                g.transform.position   = transform.position;
                g.transform.localScale = transform.localScale * .50f;
            });

            anim.Add((callBack) => // explode wave
            {
                MBoard.ExplodeWave(0, transform.position, 5, null);
                callBack();
            });

            anim.Add((callBack) => // sound
            {
                MSound.PlayClip(0, explodeClip);
                callBack();
            });

            eArea = GetArea(gCell); // trails
            ParallelTween pT1      = new ParallelTween();
            float         incDelay = 0f;

            foreach (var item in eArea.Cells)
            {
                incDelay += 0.0f;
                float t = incDelay;
                pT1.Add((cB) =>
                {
                    delayAction(item.gameObject, t, () =>  // delay tween
                    {
                        Vector2 relativePos     = (item.transform.position - gCell.transform.position).normalized;
                        Quaternion rotation     = Quaternion.FromToRotation(new Vector2(-1, 0), relativePos); // Debug.Log("Dir: " +(item.transform.position - gCell.transform.position) + " : " + rotation.eulerAngles );
                        GameObject cb           = Instantiate(OData.additAnimPrefab, transform.position, rotation);
                        cb.transform.localScale = transform.lossyScale * 1.0f;
                        SimpleTween.Move(cb, cb.transform.position, item.transform.position, 0.2f).AddCompleteCallBack(cB).SetEase(EaseAnim.EaseOutSine);
                    });
                });
            }

            anim.Add((callBack) =>
            {
                pT1.Start(callBack);
            });

            anim.Add((callBack) => // create rockets
            {
                foreach (var item in eArea.Cells)
                {
                    BombDir bd = UnityEngine.Random.Range(0, 2) == 0 ? BombDir.Horizontal : BombDir.Vertical;
                    DynamicClickBombObject r = DynamicClickBombObject.Create(item, GOSet.GetDynamicClickBombObject(bd, 0), false, false, MBoard.TargetCollectEventHandler);
                    r.transform.parent       = null;
                    r.SetToFront(true);
                    pT.Add((cB) =>
                    {
                        ExplodeRocket(r, item, 0.5f, cB);
                    });
                    rockets.Add(r);
                }
                callBack();
            });

            anim.Add((callBack) => // delay
            {
                delayAction(gameObject, 0, callBack);
            });

            anim.Add((callBack) =>
            {
                completeCallBack?.Invoke();
                callBack();
            });

            anim.Start();
        }
示例#11
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        public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack)
        {
            if (!gCell.Overlay)
            {
                if (!gCell.Match && !gCell.StaticBlocker && !gCell.DynamicBlocker)
                {
                    Booster.ActiveBooster.DeActivateBooster();
                    completeCallBack?.Invoke();
                    return;
                }
            }

            Booster b = Booster.ActiveBooster;

            b.AddCount(-1);

            ParallelTween par0 = new ParallelTween();
            TweenSeq      bTS  = new TweenSeq();

            //move activeBooster
            Vector3 pos      = transform.position;
            float   dist     = Vector3.Distance(transform.position, gCell.transform.position);
            Vector3 rotPivot = Vector3.zero;
            float   rotRad   = 6f;

            bTS.Add((callBack) =>
            {
                SetToFront(true);
                SimpleTween.Move(b.SceneObject, b.SceneObject.transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() =>
                {
                    rotPivot = transform.position - new Vector3(0, rotRad, 0);
                    callBack();
                }).SetEase(EaseAnim.EaseInSine);
            });


            // back move
            bTS.Add((callBack) =>
            {
                SimpleTween.Value(gameObject, Mathf.Deg2Rad * 90f, Mathf.Deg2Rad * 180f, 0.25f).SetEase(EaseAnim.EaseInCubic). //
                SetOnUpdate((float val) => { transform.position = new Vector3(rotRad * Mathf.Cos(val), rotRad * Mathf.Sin(val), 0) + rotPivot; }).
                AddCompleteCallBack(() => { callBack(); });
            });
            //forward move
            bTS.Add((callBack) =>
            {
                SimpleTween.Value(gameObject, Mathf.Deg2Rad * 180f, Mathf.Deg2Rad * 100f, 0.2f).SetEase(EaseAnim.EaseOutBounce).
                SetOnUpdate((float val) =>
                {
                    transform.position = new Vector3(rotRad * Mathf.Cos(val), rotRad * Mathf.Sin(val), 0) + rotPivot;
                }).
                AddCompleteCallBack(() =>
                {
                    MSound.PlayClip(0, bData.privateClip);
                    Destroy(gameObject, 0.25f);
                    Creator.InstantiateAnimPrefab(bData.animPrefab, gCell.transform, gCell.transform.position, SortingOrder.BoosterToFront + 2, true, callBack);
                });
            });

            //  if (gCell.IsMatchable)
            {
                bTS.Add((callBack) =>
                {
                    GridCell.ExplodeCell(gCell, 0, true, false, true, callBack);
                    // gCell.CollectMatch(0, true, false, true, true, callBack);
                });
            }


            bTS.Add((callback) =>
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                callback();
            });

            bTS.Start();
        }
示例#12
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        public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack)
        {
            if (!gCell.IsMatchable)
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                return;
            }

            Booster b = Booster.ActiveBooster;

            b.AddCount(-1);

            ParallelTween par0 = new ParallelTween();
            TweenSeq      bTS  = new TweenSeq();
            CellsGroup    area = GetArea(gCell);

            //move activeBooster
            float dist = Vector3.Distance(transform.position, gCell.transform.position);

            bTS.Add((callBack) =>
            {
                SetToFront(true);
                SimpleTween.Move(gameObject, transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() =>
                {
                    ValuesTween(gameObject, new float[] { 1, 1.3f, 1 }, 0.3f, (val) => { transform.localScale = gCell.transform.lossyScale * val; }, callBack);
                    MSound.PlayClip(0, bData.privateClip);
                }).SetEase(EaseAnim.EaseInSine);
            });

            bTS.Add((callBack) => // explode wave
            {
                MBoard.ExplodeWave(0, transform.position, 5, null);
                callBack();
            });

            bTS.Add((callBack) =>
            {
                GameObject g           = Instantiate(explodePrefab);
                g.transform.position   = transform.position;
                g.transform.localScale = transform.localScale * 1.0f;
                callBack();
            });

            bTS.Add((callBack) =>
            {
                Destroy(b.SceneObject, 0.1f);
                callBack();
            });

            //apply effect for each cell parallel
            float delay = 0.0f;

            foreach (var c in area.Cells)
            {
                if (!c.IsDisabled && !c.Blocked)
                {
                    float d        = delay;
                    float distance = Vector2.Distance(c.transform.position, gCell.transform.position);
                    d = distance / 15f + delay;
                    par0.Add((callBack) =>
                    {
                        delayAction(gameObject, d,
                                    () =>
                        {
                            Creator.InstantiateAnimPrefab(bData.animPrefab, c.transform, c.transform.position, SortingOrder.BoosterToFront + 2, true, null);
                            callBack();
                        }
                                    );
                    });
                }
            }

            delay = 0.15f;
            foreach (GridCell mc in area.Cells) //parallel explode all cells
            {
                float t        = 0;
                float distance = Vector2.Distance(mc.transform.position, gCell.transform.position);
                t = distance / 15f;
                par0.Add((callBack) =>
                {
                    GridCell.ExplodeCell(mc, t, false, false, true, callBack);
                });
            }

            bTS.Add((callback) =>
            {
                par0.Start(() =>
                {
                    callback();
                });
            });

            bTS.Add((callback) =>
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                callback();
            });

            bTS.Start();
        }
示例#13
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 public override void ApplyBooster(GridCell hitGridCell, GridCell freeGridCell, CellsGroup group)
 {
     DestroyImmediate(gameObject);
 }
示例#14
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        internal void RemoveMatches()
        {
            int minMatch = 3;

            GridCell[] gc_row = new GridCell[minMatch];
            GridCell[] gc_col = new GridCell[minMatch];
            System.Func <GridCell[], bool> isEqual = (gcl) =>
            {
                if (gcl == null || gcl.Length == 0)
                {
                    return(false);
                }
                foreach (var item in gcl)
                {
                    if (!item || !item.Match)
                    {
                        return(false);
                    }
                }

                int id = gcl[0].Match.GetID();

                foreach (var item in gcl)
                {
                    if (item.Match.GetID() != id)
                    {
                        return(false);
                    }
                }
                return(true);
            };
            List <BaseObjectData> mod_list;

            for (int i = 0; i < vertSize; i++)
            {
                for (int j = 0; j < horSize; j++)
                {
                    if (Rows[i][j].Blocked || Rows[i][j].IsDisabled)
                    {
                        continue;
                    }
                    for (int m = 0; m < minMatch; m++)
                    {
                        gc_row[m] = this[i, j - m];
                        gc_col[m] = this[i - m, j];
                    }
                    mod_list = new List <BaseObjectData>();
                    bool rowHasMatches = false;
                    bool colHasMatches = false;

                    if (isEqual(gc_row))
                    {
                        rowHasMatches = true;
                    }
                    if (isEqual(gc_col))
                    {
                        colHasMatches = true;
                    }

                    if (rowHasMatches || colHasMatches)
                    {
                        if (gc_col[1] && gc_col[1].Match)
                        {
                            mod_list.Add(gc_col[1].Match.OData);
                        }
                        if (gc_row[1] && gc_row[1].Match)
                        {
                            mod_list.Add(gc_row[1].Match.OData);
                        }
                    }
                    if (mod_list.Count > 0)
                    {
                        Rows[i][j].GetComponent <GridCell>().SetMatchObject((GetMatchRandomObjects(1, mod_list))[0]);                     // if (mod_list.Count > 0) Rows[i][j].GetComponent<GridCell>().SetMatchObject((goSet.GetMainRandomObjects(1, mod_list))[0]);
                    }
                }
            }
        }
示例#15
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        internal override void PlayExplodeAnimation(GridCell gCell, float delay, Action completeCallBack)
        {
            if (!gCell || OData == null)
            {
                completeCallBack?.Invoke();
            }

            Row <GridCell>    r = gCell.GRow;
            Column <GridCell> c = gCell.GColumn;
            // Debug.Log(gCell);

            TweenSeq   anim = new TweenSeq();
            GameObject g    = null;

            anim.Add((callBack) => { delayAction(gameObject, delay, callBack); });

            anim.Add((callBack) => // explode wave
            {
                MBoard.ExplodeWave(0, transform.position, 5, null);
                callBack();
            });

            anim.Add((callBack) =>  //sound
            {
                MSound.PlayClip(0, OData.privateClip);
                callBack();
            });

            if (OData.bombType == BombDir.Horizontal || OData.bombType == BombDir.Vertical)
            {
                anim.Add((callBack) =>
                {
                    g = Instantiate(OData.explodeAnimPrefab);
                    g.transform.position   = transform.position;
                    g.transform.localScale = transform.localScale * 1.2f;
                    callBack();
                });
            }
            else if (OData.bombType == BombDir.Radial)
            {
                anim.Add((callBack) =>
                {
                    g = Instantiate(OData.explodeAnimPrefab);
                    g.transform.position   = transform.position;
                    g.transform.localScale = transform.localScale * 1.0f;
                    callBack();
                });
            }

            else if (OData.bombType == BombDir.Color)
            {
                anim.Add((callBack) => // scale out
                {
                    SetToFront(true);
                    SimpleTween.Value(gameObject, 1, 1.5f, 0.15f).SetOnUpdate((float val) => { transform.localScale = gCell.transform.lossyScale * val; }).AddCompleteCallBack(callBack);
                });
                anim.Add((callBack) => // scale in
                {
                    SimpleTween.Value(gameObject, 1.5f, 1.0f, 0.15f).SetOnUpdate((float val) => { transform.localScale = gCell.transform.lossyScale * val; }).AddCompleteCallBack(callBack);
                    g = Instantiate(OData.explodeAnimPrefab);
                    g.transform.position   = transform.position;
                    g.transform.localScale = transform.localScale * 1.0f;
                });

                CellsGroup    eArea    = GetArea(gCell);
                ParallelTween pT       = new ParallelTween();
                float         incDelay = 0f;
                foreach (var item in eArea.Cells)
                {
                    incDelay += 0.05f;
                    float t = incDelay;
                    pT.Add((cB) =>
                    {
                        delayAction(item.gameObject, t, () =>  // delay tween
                        {
                            Vector2 relativePos     = (item.transform.position - gCell.transform.position).normalized;
                            Quaternion rotation     = Quaternion.FromToRotation(new Vector2(-1, 0), relativePos); // Debug.Log("Dir: " +(item.transform.position - gCell.transform.position) + " : " + rotation.eulerAngles );
                            GameObject cb           = Instantiate(OData.additAnimPrefab, transform.position, rotation);
                            cb.transform.localScale = transform.lossyScale * 1.0f;
                            SimpleTween.Move(cb, cb.transform.position, item.transform.position, 0.2f).AddCompleteCallBack(cB).SetEase(EaseAnim.EaseOutSine);
                        });
                    });
                }

                anim.Add((callBack) =>
                {
                    pT.Start(callBack);
                });
            }

            anim.Add((callBack) =>
            {
                //  Debug.Log("anim complete");
                TargetCollectEvent?.Invoke(GetID());
                completeCallBack?.Invoke();
                callBack();
            });

            anim.Start();
        }
示例#16
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        /// <summary>
        /// Collect match object, hit overlays, hit underlays
        /// </summary>
        /// <param name="completeCallBack"></param>
        internal void Collect(GridCell gCell, float delay, bool showPrefab, bool fly, bool hitProtection, bool sideHitProtection, Action completeCallBack)
        {
            this.gCell       = gCell;
            transform.parent = null;

            GameObject animPrefab = OData.collectAnimPrefab;

            collectSequence = new TweenSeq();
            if (delay > 0)
            {
                collectSequence.Add((callBack) => {
                    SimpleTween.Value(gameObject, 0, 1, delay).AddCompleteCallBack(callBack);
                });
            }

            // play sound
            collectSequence.Add((callBack) =>
            {
                MSound.PlayClip(0, OData.privateClip);
                callBack();
            });

            // sprite seq animation
            if (showPrefab)
            {
                collectSequence.Add((callBack) =>
                {
                    if (this && !fly)
                    {
                        GetComponent <SpriteRenderer>().enabled = false;
                    }
                    GameObject aG = Creator.InstantiateAnimPrefab(animPrefab, transform, transform.position, SortingOrder.Main, false,
                                                                  () =>
                    {
                        if (this && fly)
                        {
                            SetToFront(true);
                        }
                        callBack();
                    });
                    aG.transform.parent = null; // unparent for play full animation
                });
            }

            // hit protection
            collectSequence.Add((callBack) =>
            {
                if (hitProtection)
                {
                    gCell.DirectHitUnderlay(null);
                    gCell.DirectHitOverlay(null);
                }
                if (sideHitProtection)
                {
                    gCell.Neighbors.Cells.ForEach((GridCell c) => { c.SideHit(null); });
                }
                callBack();
            });

            //fly
            if (fly)
            {
                collectSequence.Add((callBack) =>
                {
                    SimpleTween.Move(gameObject, transform.position, MatchBoard.Instance.FlyTarget, 0.4f).AddCompleteCallBack(() =>
                    {
                        //  callBack();
                    });
                    callBack(); // not wait
                });
                collectSequence.Add((callBack) => {
                    SimpleTween.Value(gameObject, 0, 1, 0.15f).AddCompleteCallBack(callBack);
                });
            }
            // finish
            collectSequence.Add((callBack) =>
            {
                // Debug.Log(ToString()+  " collected");
                ScoreCollectEvent?.Invoke();
                TargetCollectEvent?.Invoke(OData.ID);
                completeCallBack?.Invoke();
                Destroy(gameObject, (fly) ? 0.4f: 0);
            });

            collectSequence.Start();
        }
示例#17
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        public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack)
        {
            if (!gCell.IsMatchable)
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                return;
            }

            Booster b = Booster.ActiveBooster;

            b.AddCount(-1);

            ParallelTween par0 = new ParallelTween();
            ParallelTween par1 = new ParallelTween();
            TweenSeq      bTS  = new TweenSeq();
            CellsGroup    area = GetArea(gCell);

            float             dist     = Vector3.Distance(transform.position, gCell.transform.position);
            List <GameObject> dupBoost = new List <GameObject>();

            dupBoost.Add(b.SceneObject);

            //move activeBooster
            bTS.Add((callBack) =>
            {
                SetToFront(true);
                SimpleTween.Move(gameObject, transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() =>
                {
                    MSound.PlayClip(0, bData.privateClip);
                    callBack();
                }).SetEase(EaseAnim.EaseInSine);
            });

            // duplicate and move
            foreach (var c in area.Cells)
            {
                if (c != gCell)
                {
                    par0.Add((callBack) =>
                    {
                        GameObject boost = Instantiate(b.SceneObject);
                        dupBoost.Add(boost);
                        SimpleTween.Move(boost.gameObject, gCell.transform.position, c.transform.position, Vector3.Distance(c.transform.position, gCell.transform.position) / speed).AddCompleteCallBack(() =>
                        {
                            ValuesTween(boost.gameObject, new float[] { 1, 1.3f, 1 }, 0.3f, (val) => { boost.transform.localScale = gCell.transform.lossyScale * val; }, callBack);
                        }).SetEase(EaseAnim.EaseInSine);
                    });
                }
            }

            //apply effect for each cell parallel
            float delay = 0.0f;

            foreach (var c in area.Cells)
            {
                delay += 0.05f;
                float d = delay;
                par1.Add((callBack) =>
                {
                    delayAction(gameObject, d,
                                () =>
                    {
                        Creator.InstantiateAnimPrefab(bData.animPrefab, c.transform, c.transform.position, SortingOrder.BoosterToFront + 2, true, callBack);
                    }
                                );
                });
            }

            // disable boosters
            foreach (var db in dupBoost)
            {
                delay += 0.05f;
                float d = delay;
                par1.Add((callBack) =>
                {
                    delayAction(gameObject, d,
                                () =>
                    {
                        db.SetActive(false);
                    }
                                );
                    callBack();
                });
            }

            // collect match objects
            delay = 0.05f;
            foreach (var c in area.Cells)
            {
                delay += 0.05f;
                float d = delay;
                par1.Add((callBack) =>
                {
                    c.CollectMatch(d, true, false, true, true, callBack);
                });
            }

            bTS.Add((callback) =>
            {
                par0.Start(() =>
                {
                    callback();
                });
            });

            bTS.Add((callback) =>
            {
                par1.Start(() =>
                {
                    callback();
                });
            });

            bTS.Add((callback) =>
            {
                // destroy boosters
                foreach (var db in dupBoost)
                {
                    Destroy(db);
                }

                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                callback();
            });

            bTS.Start();
        }
示例#18
0
        internal override void PlayExplodeAnimation(GridCell gCell, float delay, Action completeCallBack)
        {
            if (!gCell || explodePrefab == null)
            {
                completeCallBack?.Invoke();
            }
            // Debug.Log(name + "play explode animation");
            TweenSeq anim = new TweenSeq();

            pT      = new ParallelTween();
            rockets = new List <DynamicClickBombObject>();

            anim.Add((callBack) => // delay
            {
                delayAction(gameObject, delay, callBack);
            });

            anim.Add((callBack) => // scale out
            {
                SimpleTween.Value(gameObject, 1, 1.5f, 0.2f).SetOnUpdate((float val) => { transform.localScale = gCell.transform.lossyScale * val; }).AddCompleteCallBack(callBack);
            });

            anim.Add((callBack) => // scale in and explode prefab
            {
                SimpleTween.Value(gameObject, 1.5f, 1.0f, 0.15f).SetOnUpdate((float val) => { transform.localScale = gCell.transform.lossyScale * val; }).AddCompleteCallBack(callBack);
                GameObject g           = Instantiate(explodePrefab);
                g.transform.position   = transform.position;
                g.transform.localScale = transform.localScale * .50f;
            });

            anim.Add((callBack) => // create rockets
            {
                NeighBors nB = gCell.Neighbors;
                if (nB.Left)
                {
                    DynamicClickBombObject rL = DynamicClickBombObject.Create(nB.Left, GOSet.GetDynamicClickBombObject(BombDir.Vertical, 0), false, false, MBoard.TargetCollectEventHandler);
                    rL.transform.parent       = null;
                    rL.SetToFront(true);
                    GridCell c1 = nB.Left;
                    pT.Add((cB) =>
                    {
                        ExplodeRocket(rL, c1, 0, cB);
                    });
                    rockets.Add(rL);
                }
                if (nB.Right)
                {
                    DynamicClickBombObject rR = DynamicClickBombObject.Create(nB.Right, GOSet.GetDynamicClickBombObject(BombDir.Vertical, 0), false, false, MBoard.TargetCollectEventHandler);
                    rR.transform.parent       = null;
                    rR.SetToFront(true);
                    GridCell c2 = nB.Right;
                    pT.Add((cB) =>
                    {
                        ExplodeRocket(rR, c2, 0, cB);
                    });
                    rockets.Add(rR);
                }
                if (nB.Top)
                {
                    DynamicClickBombObject rT = DynamicClickBombObject.Create(nB.Top, GOSet.GetDynamicClickBombObject(BombDir.Horizontal, 0), false, false, MBoard.TargetCollectEventHandler);
                    rT.transform.parent       = null;
                    rT.SetToFront(true);
                    GridCell c3 = nB.Top;
                    pT.Add((cB) =>
                    {
                        ExplodeRocket(rT, c3, 0, cB);
                    });
                    rockets.Add(rT);
                }
                if (nB.Bottom)
                {
                    DynamicClickBombObject rB = DynamicClickBombObject.Create(nB.Bottom, GOSet.GetDynamicClickBombObject(BombDir.Horizontal, 0), false, false, MBoard.TargetCollectEventHandler);
                    rB.transform.parent       = null;
                    rB.SetToFront(true);
                    GridCell c4 = nB.Bottom;
                    pT.Add((cB) =>
                    {
                        ExplodeRocket(rB, c4, 0, cB);
                    });
                    rockets.Add(rB);
                }

                DynamicClickBombObject r1 = DynamicClickBombObject.Create(gCell, GOSet.GetDynamicClickBombObject(BombDir.Horizontal, 0), false, false, MBoard.TargetCollectEventHandler);
                r1.transform.parent       = null;
                r1.SetToFront(true);
                pT.Add((cB) =>
                {
                    ExplodeRocket(r1, gCell, 0, cB);
                });
                rockets.Add(r1);
                DynamicClickBombObject r2 = DynamicClickBombObject.Create(gCell, GOSet.GetDynamicClickBombObject(BombDir.Vertical, 0), false, false, MBoard.TargetCollectEventHandler);
                r2.transform.parent       = null;
                r2.SetToFront(true);
                pT.Add((cB) =>
                {
                    ExplodeRocket(r2, gCell, 0, cB);
                });
                rockets.Add(r2);

                callBack();
            });

            anim.Add((callBack) => // explode wave
            {
                MBoard.ExplodeWave(0, transform.position, 5, null);
                callBack();
            });

            anim.Add((callBack) => // explode sound
            {
                MSound.PlayClip(0, explodeClip);
                callBack();
            });

            anim.Add((callBack) => // delay
            {
                delayAction(gameObject, 0, callBack);
            });

            anim.Add((callBack) =>
            {
                completeCallBack?.Invoke();
                callBack();
            });

            anim.Start();
        }