示例#1
0
文件: Game1.cs 项目: play3577/Mjai3D
        protected override void Initialize()
        {
            base.Initialize();

            Pai3D.Initialize(Content);
            Taku.Initialize(Content);
            Pai3DPool.Initialize();
            Algorithm.Initialize();
            Ribou3D.Initialize(Content);
            Ribou3DPool.Initialize();

            SoundEffects.Initialize();

            scene = new Scene3D(GraphicsDevice);

            camera = new Camera3D();

            camera.Position = new Vector3(Taku.SIZE / 2, 200, Taku.SIZE * 1.5f);
            camera.Target   = new Vector3(Taku.SIZE / 2, 0, Taku.SIZE / 2);
            camera.UpVector = Vector3.Up;

            camera.FieldOfView       = MathHelper.ToRadians(45f);
            camera.AspectRatio       = (float)GraphicsDevice.Viewport.Width / GraphicsDevice.Viewport.Height;
            camera.NearPlaneDistance = 1f;
            camera.FarPlaneDistance  = 1000f;

            scene.Camera = camera;

            spriteBatch = new SpriteBatch(GraphicsDevice);
            spriteFont  = Content.Load <SpriteFont>("SpriteFont1");
            spriteFont2 = Content.Load <SpriteFont>("SpriteFont2");
            gray        = Content.Load <Texture2D>("gray");

            if (Initialized != null)
            {
                Initialized();
            }
        }
示例#2
0
文件: Game1.cs 项目: wistery-k/Mjai3D
        protected override void Initialize()
        {
            base.Initialize();

            Pai3D.Initialize(Content);
            Taku.Initialize(Content);
            Pai3DPool.Initialize();
            Algorithm.Initialize();
            Ribou3D.Initialize(Content);
            Ribou3DPool.Initialize();

            SoundEffects.Initialize();

            scene = new Scene3D(GraphicsDevice);

            camera = new Camera3D();

            camera.Position = new Vector3(Taku.SIZE / 2, 200, Taku.SIZE * 1.5f);
            camera.Target = new Vector3(Taku.SIZE / 2, 0, Taku.SIZE / 2);
            camera.UpVector = Vector3.Up;

            camera.FieldOfView = MathHelper.ToRadians(45f);
            camera.AspectRatio = (float)GraphicsDevice.Viewport.Width / GraphicsDevice.Viewport.Height;
            camera.NearPlaneDistance = 1f;
            camera.FarPlaneDistance = 1000f;

            scene.Camera = camera;

            spriteBatch = new SpriteBatch(GraphicsDevice);
            spriteFont = Content.Load<SpriteFont>("SpriteFont1");
            spriteFont2 = Content.Load<SpriteFont>("SpriteFont2");
            gray = Content.Load<Texture2D>("gray");

            if (Initialized != null)
                Initialized();
        }