public static void ClassCleanup() { TestWrapper(async(MixerConnection connection) => { await InteractiveServiceUnitTests.DeleteTestGame(connection, testGameListing); }); }
public void CreateGetUpdateDeleteGame() { TestWrapper(async(MixerConnection connection) => { ChannelModel channel = await ChannelsServiceUnitTests.GetChannel(connection); InteractiveGameListingModel gameListing = await InteractiveServiceUnitTests.CreateTestGame(connection, channel); IEnumerable <InteractiveGameListingModel> games = await connection.Interactive.GetOwnedInteractiveGames(channel); Assert.IsNotNull(games); Assert.IsTrue(games.Count() > 0); Assert.IsTrue(games.Any(g => g.id.Equals(gameListing.id))); string gameName = gameListing.name = "Test Game"; InteractiveGameModel game = await connection.Interactive.UpdateInteractiveGame(gameListing); Assert.IsNotNull(game); Assert.IsTrue(game.id > 0); Assert.AreEqual(game.name, gameName); await InteractiveServiceUnitTests.DeleteTestGame(connection, game); games = await connection.Interactive.GetOwnedInteractiveGames(channel); Assert.IsNotNull(games); Assert.IsFalse(games.Any(g => g.id.Equals(game.id))); }); }
public static void ClassInitialize(TestContext context) { TestWrapper(async(MixerConnection connection) => { ChannelModel channel = await ChannelsServiceUnitTests.GetChannel(connection); testGameListing = await InteractiveServiceUnitTests.CreateTestGame(connection, channel); }); }
public static void ClassInitialize(TestContext context) { TestWrapper(async(MixerConnection connection) => { ChannelModel channel = await ChannelsServiceUnitTests.GetChannel(connection); testGameListing = await InteractiveServiceUnitTests.CreateTestGame(connection, channel); interactiveClient = await InteractiveClient.CreateFromChannel(connection, channel, testGameListing); Assert.IsTrue(await interactiveClient.Connect()); Assert.IsTrue(await interactiveClient.Ready()); }); }
public static async Task <InteractiveGameListingModel> CreateTestGame(MixerConnection connection, ChannelModel channel) { UserModel user = await UsersServiceUnitTests.GetCurrentUser(connection); IEnumerable <InteractiveGameListingModel> gameListings = await connection.Interactive.GetOwnedInteractiveGames(channel); InteractiveGameListingModel previousTestGame = gameListings.FirstOrDefault(g => g.name.Equals(InteractiveServiceUnitTests.InteractiveGameName)); if (previousTestGame != null) { await InteractiveServiceUnitTests.DeleteTestGame(connection, previousTestGame); } InteractiveGameModel game = new InteractiveGameModel() { name = InteractiveServiceUnitTests.InteractiveGameName, ownerId = user.id, }; game = await connection.Interactive.CreateInteractiveGame(game); Assert.IsNotNull(game); Assert.IsTrue(game.id > 0); game.controlVersion = "2.0"; game = await connection.Interactive.UpdateInteractiveGame(game); Assert.IsNotNull(game); Assert.IsTrue(game.id > 0); gameListings = await connection.Interactive.GetOwnedInteractiveGames(channel); Assert.IsNotNull(gameListings); Assert.IsTrue(gameListings.Count() > 0); InteractiveGameListingModel gameListing = gameListings.FirstOrDefault(gl => gl.id.Equals(game.id)); Assert.IsNotNull(gameListing); InteractiveGameVersionModel version = gameListing.versions.First(); InteractiveSceneModel defaultScene = new InteractiveSceneModel() { sceneID = "default", }; defaultScene.buttons.Add(InteractiveClientUnitTests.CreateTestButton()); defaultScene.joysticks.Add(InteractiveClientUnitTests.CreateTestJoystick()); version.controls.scenes.Add(defaultScene); version.controlVersion = "2.0"; version = await connection.Interactive.UpdateInteractiveGameVersion(version); gameListings = await connection.Interactive.GetOwnedInteractiveGames(channel); Assert.IsNotNull(gameListings); Assert.IsTrue(gameListings.Count() > 0); gameListing = gameListings.FirstOrDefault(gl => gl.id.Equals(game.id)); Assert.IsNotNull(gameListing); return(gameListing); }