private void InitializeEventDatas() { inputEventData = new InputEventData(EventSystem.current); sourceClickedEventData = new InputClickedEventData(EventSystem.current); sourceStateEventData = new SourceStateEventData(EventSystem.current); manipulationEventData = new ManipulationEventData(EventSystem.current); navigationEventData = new NavigationEventData(EventSystem.current); holdEventData = new HoldEventData(EventSystem.current); pointerSpecificEventData = new PointerSpecificEventData(EventSystem.current); inputPositionEventData = new InputPositionEventData(EventSystem.current); selectPressedEventData = new SelectPressedEventData(EventSystem.current); sourceRotationEventData = new SourceRotationEventData(EventSystem.current); sourcePositionEventData = new SourcePositionEventData(EventSystem.current); xboxControllerEventData = new XboxControllerEventData(EventSystem.current); #if UNITY_WSA || UNITY_STANDALONE_WIN speechEventData = new SpeechEventData(EventSystem.current); dictationEventData = new DictationEventData(EventSystem.current); #endif }
void ISourceStateHandler.OnSourceDetected(SourceStateEventData eventData) { // Nothing to do on source detected. }
public virtual void OnSourceLost(SourceStateEventData eventData) { GamePadName = string.Empty; }
public virtual void OnSourceDetected(SourceStateEventData eventData) { // Override and name your GamePad source. }
public void OnSourceDetected(SourceStateEventData eventData) { // Nothing to do }