private void Awake() { testCamera = GameObject.Find("testCamera").GetComponent <Camera>(); gyroCamera = GameObject.Find("GyroCamera").GetComponent <Camera>(); gcc = GameObject.Find("GYROCamera").GetComponent <GyroCameraControl>(); HorizonGrid = GameObject.Find("HorizontalHide"); VerticalGrid = GameObject.Find("VerticalHide"); spaceCalculate = GameObject.Find("StatusControl").GetComponent <SpaceCalculation>(); Space = GameObject.Find("StatusControl").GetComponent <SpaceBase>(); Layers = GameObject.Find("StatusControl").GetComponent <LayerSystem>(); windowSystem = GameObject.Find("StatusControl").GetComponent <WindowSystem>(); IdList = new Dictionary <int, string>(); Windows = new Dictionary <int, GameObject>(); hideAppList = new List <int>(); IdBase = 120; HideGrid(); moveGhost = GameObject.Find("MoveGhost"); moveGhost.SetActive(false); }
void Awake() { SpaceCalculate = GameObject.Find("StatusControl").GetComponent <SpaceCalculation>(); Space = GameObject.Find("StatusControl").GetComponent <SpaceBase>(); Layers = GameObject.Find("StatusControl").GetComponent <LayerSystem>(); appControl = GameObject.Find("StatusControl").GetComponent <AppControl>(); }
private void Start() { ls = GameObject.Find("WindowManager").GetComponent <LayerSystem>(); appLayer = ls.GetLayer("ApplicationLayer"); staticLayer = ls.GetLayer("StaticLayer"); //gyroCamera = GameObject.Find("GyroCamera").GetComponent<Camera>(); }
//private Dictionary<string> public void Awake() { cs = GameObject.Find("WindowManager").GetComponent <CameraSystem>(); ls = GameObject.Find("WindowManager").GetComponent <LayerSystem>(); ws = GameObject.Find("WindowManager").GetComponent <WindowSystem>(); server = GameObject.Find("ServerManager").GetComponent <LensServer>(); gc = GameObject.Find("PointerImage").GetComponent <GazeCenter>(); }
//private Dictionary<string> public void Awake() { //cs = GameObject.Find("WindowManager").GetComponent<CameraSystem>(); ls = GameObject.Find("StatusControl").GetComponent <LayerSystem>(); cl = GameObject.Find("StatusControl").GetComponent <ControlList>(); //ws = GameObject.Find("WindowManager").GetComponent<WindowSystem>(); //server = GameObject.Find("ServerManager").GetComponent<LensServer>(); gc = GameObject.Find("PointerImage").GetComponent <GazeCenter>(); ap = GameObject.Find("StatusControl").GetComponent <AppControl>(); }
private void Awake() { touchStatus = status.Free; sc = GameObject.Find("StatusControl").GetComponent <StatusController>(); //ws = GameObject.Find("WindowManager").GetComponent<WindowSystem>(); testCamera = GameObject.Find("testCamera").GetComponent <Camera>(); gyroCamera = GameObject.Find("GyroCamera").GetComponent <Camera>(); ls = GameObject.Find("StatusControl").GetComponent <LayerSystem>(); storeApp = GameObject.Find("StoreApp"); quickApp = GameObject.Find("QuickApp"); systemApp = GameObject.Find("SystemApp"); systemInfo = GameObject.Find("SystemInfo"); activeApp = GameObject.Find("ActiveApp"); }