private void DrawNumber(GraphicsDevice graphics, int n, int x, int y, int alpha, int white) { graphics.DrawImageAlpha(GameImage.Hud, 32, 32, 4 + n / 8, n % 8, x, y, alpha); if (white > 0) { graphics.DrawImageAlpha(GameImage.Hud, 32, 32, 6 + n / 8, n % 8, x, y, white * alpha / 255); } }
public void DrawPlayerInfo(GraphicsDevice graphics, int alpha) { graphics.DrawImageAlpha(GameImage.Hud, 32, 32, 2, 0, 8, Settings.SCREEN_HEIGHT - 40, alpha); for (int i = 0; i < 6; i++) { graphics.DrawImageAlpha(GameImage.Hud, 32, 32, 2, 1, 8 + 32 + 32 * i, Settings.SCREEN_HEIGHT - 40, alpha); } graphics.DrawImageAlpha(GameImage.Hud, 32, 32, 2, 2, 8 + 32 + 192, Settings.SCREEN_HEIGHT - 40, alpha); if (player.DrawHealth > 0) { int damageCount = player.DamageCount; graphics.DrawRect(8 + 32, Settings.SCREEN_HEIGHT - 40 + 10, 2 * player.DrawHealth, 1, 255, 128 + damageCount / 2, 128 + damageCount / 2, alpha); graphics.DrawRect(8 + 32, Settings.SCREEN_HEIGHT - 40 + 10 + 1, 2 * player.DrawHealth, 12 - 2, 255, damageCount, damageCount, alpha); graphics.DrawRect(8 + 32, Settings.SCREEN_HEIGHT - 40 + 10 + 11, 2 * player.DrawHealth, 1, 128 + damageCount / 2, damageCount, damageCount, alpha); } if (player.CurrentWeapon != Player.Weapon.Pistol) { graphics.DrawImageAlpha(GameImage.Hud, 96, 32, 3, 0, 8, Settings.SCREEN_HEIGHT - 80, alpha); switch (player.CurrentWeapon) { case Player.Weapon.Machinegun: graphics.DrawImageAlpha(GameImage.Item, 32, 32, 0, 0, 9, Settings.SCREEN_HEIGHT - 80, alpha); break; case Player.Weapon.Rocket: graphics.DrawImageAlpha(GameImage.Item, 32, 32, 2, 0, 9, Settings.SCREEN_HEIGHT - 80, alpha); break; case Player.Weapon.Shotgun: graphics.DrawImageAlpha(GameImage.Item, 32, 32, 1, 0, 9, Settings.SCREEN_HEIGHT - 80, alpha); break; case Player.Weapon.Flamethrower: graphics.DrawImageAlpha(GameImage.Item, 32, 32, 3, 0, 9, Settings.SCREEN_HEIGHT - 80, alpha); break; } } int ammo = player.Ammo; if (ammo / 100 > 0) { DrawNumber(graphics, ammo / 100 % 10, 40, Settings.SCREEN_HEIGHT - 80, alpha, player.AmmoNumColorCount); } if (ammo / 10 > 0) { DrawNumber(graphics, ammo / 10 % 10, 40 + 19, Settings.SCREEN_HEIGHT - 80, alpha, player.AmmoNumColorCount); } if (ammo > 0) { DrawNumber(graphics, ammo % 10, 40 + 19 + 19, Settings.SCREEN_HEIGHT - 80, alpha, player.AmmoNumColorCount); } if (player.AmmoHudColorCount > 0) { graphics.DrawImageAlpha(GameImage.Hud, 96, 32, 3, 1, 8, Settings.SCREEN_HEIGHT - 80, player.AmmoHudColorCount * alpha / 255); } }
public override void Draw(GraphicsDevice graphics) { if (!background) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 32; graphics.DrawImageAlpha(GameImage.Rain, 1, 64, 0, 0, drawX, drawY, 64); } else { int drawX = (int)Math.Round(position.X) + game.IntBackgroundX; int drawY = (int)Math.Round(position.Y) + game.IntBackgroundY - 32; graphics.DrawImageAlpha(GameImage.Rain, 1, 64, 0, 1, drawX, drawY, 32); } }
public override void Draw(GraphicsDevice graphics) { if (!background) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 32; graphics.DrawImageAlpha(GameImage.Rain, 1, 64, 0, 0, drawX, drawY, 64); } else { int drawX = (int)Math.Round(position.X) + game.IntBackgroundX; int drawY = (int)Math.Round(position.Y) + game.IntBackgroundY - 32; graphics.DrawImageAlpha(GameImage.Rain, 1, 64, 0, 1, drawX, drawY, 32); } }
public void Draw(GraphicsDevice graphics, int r, int g, int b) { int topRow = game.IntCameraY / Settings.BLOCK_WDITH; int bottomRow = (game.IntCameraY + Settings.SCREEN_HEIGHT) / Settings.BLOCK_WDITH; int leftCol = game.IntCameraX / Settings.BLOCK_WDITH; int rightCol = (game.IntCameraX + Settings.SCREEN_WIDTH) / Settings.BLOCK_WDITH; for (int row = topRow; row <= bottomRow; row++) { for (int col = leftCol; col <= rightCol; col++) { int block = this[row, col]; if (block > 0) { int drawX = col * Settings.BLOCK_WDITH - game.IntCameraX; int drawY = row * Settings.BLOCK_WDITH - game.IntCameraY; int textureRow = block / 8; int textureCol = block % 8; if (block != 16) { graphics.DrawImage(GameImage.Block, Settings.BLOCK_WDITH, Settings.BLOCK_WDITH, textureRow, textureCol, drawX, drawY, r, g, b); } else { graphics.DrawImageAlpha(GameImage.Block, Settings.BLOCK_WDITH, Settings.BLOCK_WDITH, textureRow, textureCol, drawX, drawY, 128, r, g, b); } } } } }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX - 16; int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 16; graphics.DrawImageAlpha(GameImage.PlayerBullet, 32, 32, animation / 2 / 8 + 2, animation / 2 % 8, drawX, drawY, 255 - animation * 8); }
private void DrawPenguin(int beginTick, int endTick, int dy, GraphicsDevice graphics) { if (numTicks < beginTick) { return; } if (endTick < numTicks) { return; } int alpha = 255; if (numTicks < (beginTick + endTick) / 2) { if (numTicks - beginTick < 64) { alpha = 4 * (numTicks - beginTick); } } else if ((beginTick + endTick) / 2 < numTicks) { if (endTick - numTicks < 64) { alpha = 4 * (endTick - numTicks); } } graphics.DrawImageAlpha(GameImage.Penguin, 256, 256, 0, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 256) / 2 + dy, alpha); }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX - 8; int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 8; if (animation < 48) { graphics.DrawImage(GameImage.Debris, 16, 16, type, animation / 2 % 8, drawX, drawY, 64, 64, 64); } else { graphics.DrawImageAlpha(GameImage.Debris, 16, 16, type, animation / 2 % 8, drawX, drawY, 255 - 16 * (animation - 48), 64, 64, 64); } }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX - 8; int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 8; if (animation < 48) { graphics.DrawImage(GameImage.Debris, 16, 16, type, animation / 2 % 8, drawX, drawY, 64, 64, 64); } else { graphics.DrawImageAlpha(GameImage.Debris, 16, 16, type, animation / 2 % 8, drawX, drawY, 255 - 16 * (animation - 48), 64, 64, 64); } }
public void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY; if (visible) { if (fadeCount < 64) { graphics.DrawImageAlpha(GameImage.Block, 64, 64, 3, 0, drawX, drawY, 4 * fadeCount); graphics.DrawImageAlpha(GameImage.Block, 64, 64, 3, 1, drawX, drawY, 4 * fadeCount); } else if (slideCount < 20) { graphics.DrawImage(GameImage.Block, 64, 64, 3, 0, drawX, drawY); graphics.DrawImage2(GameImage.Block, 76 + slideCount, 196, 20 - slideCount, 60, drawX + 12, drawY + 4); graphics.DrawImage2(GameImage.Block, 96, 196, 20 - slideCount, 60, drawX + 32 + slideCount, drawY + 4); } else { graphics.DrawImage(GameImage.Block, 64, 64, 3, 0, drawX, drawY); } } }
public void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY; if (visible) { if (fadeCount < 64) { graphics.DrawImageAlpha(GameImage.Block, 64, 64, 3, 0, drawX, drawY, 4 * fadeCount); graphics.DrawImageAlpha(GameImage.Block, 64, 64, 3, 1, drawX, drawY, 4 * fadeCount); } else if (slideCount < 20) { graphics.DrawImage(GameImage.Block, 64, 64, 3, 0, drawX, drawY); graphics.DrawImage2(GameImage.Block, 76 + slideCount, 196, 20 - slideCount, 60, drawX + 12, drawY + 4); graphics.DrawImage2(GameImage.Block, 96, 196, 20 - slideCount, 60, drawX + 32 + slideCount, drawY + 4); } else { graphics.DrawImage(GameImage.Block, 64, 64, 3, 0, drawX, drawY); } } }
private void DrawNumber(GraphicsDevice graphics, int n, int x, int y, int alpha, int white) { graphics.DrawImageAlpha(GameImage.Hud, 32, 32, 4 + n / 8, n % 8, x, y, alpha); if (white > 0) { graphics.DrawImageAlpha(GameImage.Hud, 32, 32, 6 + n / 8, n % 8, x, y, white * alpha / 255); } }
public void DrawPlayerInfo(GraphicsDevice graphics, int alpha) { graphics.DrawImageAlpha(GameImage.Hud, 32, 32, 2, 0, 8, Settings.SCREEN_HEIGHT - 40, alpha); for (int i = 0; i < 6; i++) { graphics.DrawImageAlpha(GameImage.Hud, 32, 32, 2, 1, 8 + 32 + 32 * i, Settings.SCREEN_HEIGHT - 40, alpha); } graphics.DrawImageAlpha(GameImage.Hud, 32, 32, 2, 2, 8 + 32 + 192, Settings.SCREEN_HEIGHT - 40, alpha); if (player.DrawHealth > 0) { int damageCount = player.DamageCount; graphics.DrawRect(8 + 32, Settings.SCREEN_HEIGHT - 40 + 10, 2 * player.DrawHealth, 1, 255, 128 + damageCount / 2, 128 + damageCount / 2, alpha); graphics.DrawRect(8 + 32, Settings.SCREEN_HEIGHT - 40 + 10 + 1, 2 * player.DrawHealth, 12 - 2, 255, damageCount, damageCount, alpha); graphics.DrawRect(8 + 32, Settings.SCREEN_HEIGHT - 40 + 10 + 11, 2 * player.DrawHealth, 1, 128 + damageCount / 2, damageCount, damageCount, alpha); } if (player.CurrentWeapon != Player.Weapon.Pistol) { graphics.DrawImageAlpha(GameImage.Hud, 96, 32, 3, 0, 8, Settings.SCREEN_HEIGHT - 80, alpha); switch (player.CurrentWeapon) { case Player.Weapon.Machinegun: graphics.DrawImageAlpha(GameImage.Item, 32, 32, 0, 0, 9, Settings.SCREEN_HEIGHT - 80, alpha); break; case Player.Weapon.Rocket: graphics.DrawImageAlpha(GameImage.Item, 32, 32, 2, 0, 9, Settings.SCREEN_HEIGHT - 80, alpha); break; case Player.Weapon.Shotgun: graphics.DrawImageAlpha(GameImage.Item, 32, 32, 1, 0, 9, Settings.SCREEN_HEIGHT - 80, alpha); break; case Player.Weapon.Flamethrower: graphics.DrawImageAlpha(GameImage.Item, 32, 32, 3, 0, 9, Settings.SCREEN_HEIGHT - 80, alpha); break; } } int ammo = player.Ammo; if (ammo / 100 > 0) { DrawNumber(graphics, ammo / 100 % 10, 40, Settings.SCREEN_HEIGHT - 80, alpha, player.AmmoNumColorCount); } if (ammo / 10 > 0) { DrawNumber(graphics, ammo / 10 % 10, 40 + 19, Settings.SCREEN_HEIGHT - 80, alpha, player.AmmoNumColorCount); } if (ammo > 0) { DrawNumber(graphics, ammo % 10, 40 + 19 + 19, Settings.SCREEN_HEIGHT - 80, alpha, player.AmmoNumColorCount); } if (player.AmmoHudColorCount > 0) { graphics.DrawImageAlpha(GameImage.Hud, 96, 32, 3, 1, 8, Settings.SCREEN_HEIGHT - 80, player.AmmoHudColorCount * alpha / 255); } }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX - 16; int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 16; graphics.DrawImageAlpha(GameImage.PlayerBullet, 32, 32, animation / 2 / 8 + 2, animation / 2 % 8, drawX, drawY, 255 - animation * 8); }
private void DrawPenguin(int beginTick, int endTick, int dy, GraphicsDevice graphics) { if (numTicks < beginTick) { return; } if (endTick < numTicks) { return; } int alpha = 255; if (numTicks < (beginTick + endTick) / 2) { if (numTicks - beginTick < 64) { alpha = 4 * (numTicks - beginTick); } } else if ((beginTick + endTick) / 2 < numTicks) { if (endTick - numTicks < 64) { alpha = 4 * (endTick - numTicks); } } graphics.DrawImageAlpha(GameImage.Penguin, 256, 256, 0, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 256) / 2 + dy, alpha); }
public void Draw(GraphicsDevice graphics, int r, int g, int b) { int topRow = game.IntCameraY / Settings.BLOCK_WDITH; int bottomRow = (game.IntCameraY + Settings.SCREEN_HEIGHT) / Settings.BLOCK_WDITH; int leftCol = game.IntCameraX / Settings.BLOCK_WDITH; int rightCol = (game.IntCameraX + Settings.SCREEN_WIDTH) / Settings.BLOCK_WDITH; for (int row = topRow; row <= bottomRow; row++) { for (int col = leftCol; col <= rightCol; col++) { int block = this[row, col]; if (block > 0) { int drawX = col * Settings.BLOCK_WDITH - game.IntCameraX; int drawY = row * Settings.BLOCK_WDITH - game.IntCameraY; int textureRow = block / 8; int textureCol = block % 8; if (block != 16) { graphics.DrawImage(GameImage.Block, Settings.BLOCK_WDITH, Settings.BLOCK_WDITH, textureRow, textureCol, drawX, drawY, r, g, b); } else { graphics.DrawImageAlpha(GameImage.Block, Settings.BLOCK_WDITH, Settings.BLOCK_WDITH, textureRow, textureCol, drawX, drawY, 128, r, g, b); } } } } }