/// <summary> /// This method starts the calculation of the mission progress. /// It also notifies ProgressChanged event listeners. /// </summary> /// <param name="step"></param> private void OnTimeStep(int step) { if (mission.Paused) { return; } int completedSkills = mission.Progress.Count(s => s.Value >= 1f); foreach (var employee in employees) { List <SkillDefinition> skills = new List <SkillDefinition>(mission.Progress.Keys); foreach (var skill in skills) { var value = mission.Progress[skill]; if (value >= 1.0f) { // Skill is already fulfilled continue; } var newValue = WorkOnSkill(employee, skill, value, completedSkills); mission.Progress[skill] = newValue; mission.ProgressChanged.Invoke(new KeyValuePair <SkillDefinition, float>(skill, newValue)); } } testMissionHooks(); if (mission.Completed()) { mission.Finish(); } }
/// <summary> /// This method is called when a mission finishes. /// It determines whether the mission is completed successfully or has failed. /// It also handles the payout as well as a possible reappearing of the mission. /// </summary> /// <param name="mission"></param> private void missionFinished(Mission mission) { data.InProgress.Remove(mission); InProgressMissionsChanged.Raise(); missionWorkers[mission].Cleanup(); missionWorkers.Remove(mission); mission.Cleanup(); if (mission.Completed()) { // Mission has completed successfully data.Completed.Add(mission); CompletedMissionsChanged.Raise(); //Notification if (mission.GetSuccessText() != null && mission.GetSuccessText() != "") { notificationManager.Success($"Mission: {mission.GetName()} completed! " + $"{mission.GetSuccessText()} You've earned: {mission.RewardMoney}$."); } else { notificationManager.Success($"Mission: {mission.GetName()} completed! You've earned: {mission.RewardMoney}$."); } // Payout ContentHub.Instance.bank.Income(mission.RewardMoney); } else { // Mission has failed List <string> failedSkills = new List <string>(); foreach (var skill in mission.Progress) { if (skill.Value < 1f) { failedSkills.Add(skill.Key.skillName); } } string failedSkillsText; if (failedSkills.Count > 1) { failedSkillsText = "Skills "; for (int i = 0; i < failedSkills.Count; i++) { if (i == failedSkills.Count - 1) { failedSkillsText += failedSkills[i] + " "; } else { failedSkillsText += failedSkills[i] + ", "; } } failedSkillsText += "have failed."; } else { failedSkillsText = "Skill " + failedSkills.First() + " has failed."; } //Notification if (mission.GetFailedText() != null && mission.GetFailedText() != "") { notificationManager.Success($"Mission: {mission.GetName()} failed! " + $"{mission.GetFailedText()} " + failedSkillsText); } else { notificationManager.Success($"Mission: {mission.GetName()} failed! " + failedSkillsText); } if (mission.Definition.Reappear) { data.Available.Add(mission); } } }