示例#1
0
        public override void SendCommand()
        {
            if (masterpos.Lat == 0 || masterpos.Lng == 0)
            {
                return;
            }

            //Console.WriteLine(DateTime.Now);
            //Console.WriteLine("Leader {0} {1} {2}", masterpos.Lat, masterpos.Lng, masterpos.Alt);

            int a = 0;

            foreach (var port in MainV2.Comports.ToArray())
            {
                foreach (var mav in port.MAVlist)
                {
                    if (mav == Leader)
                    {
                        continue;
                    }

                    PointLatLngAlt target = new PointLatLngAlt(masterpos);

                    try
                    {
                        int utmzone = (int)((masterpos.Lng - -186.0) / 6.0);

                        IProjectedCoordinateSystem utm = ProjectedCoordinateSystem.WGS84_UTM(utmzone,
                                                                                             masterpos.Lat < 0 ? false : true);

                        ICoordinateTransformation trans = ctfac.CreateFromCoordinateSystems(wgs84, utm);

                        double[] pll1 = { target.Lng, target.Lat };

                        double[] p1 = trans.MathTransform.Transform(pll1);

                        double heading = -Leader.cs.yaw;

                        double length = offsets[mav].length();

                        var x = ((Vector3)offsets[mav]).x;
                        var y = ((Vector3)offsets[mav]).y;

                        // add offsets to utm
                        p1[0] += x * Math.Cos(heading * MathHelper.deg2rad) - y * Math.Sin(heading * MathHelper.deg2rad);
                        p1[1] += x * Math.Sin(heading * MathHelper.deg2rad) + y * Math.Cos(heading * MathHelper.deg2rad);

                        // convert back to wgs84
                        IMathTransform inversedTransform = trans.MathTransform.Inverse();
                        double[]       point             = inversedTransform.Transform(p1);

                        target.Lat  = point[1];
                        target.Lng  = point[0];
                        target.Alt += ((Vector3)offsets[mav]).z;

                        if (mav.cs.firmware == Firmwares.ArduPlane)
                        {
                            // get distance from target position
                            var dist = target.GetDistance(mav.cs.Location);

                            // get bearing to target
                            var targyaw = mav.cs.Location.GetBearing(target);

                            var targettrailer = target.newpos(Leader.cs.yaw, Math.Abs(dist) * -0.25);
                            var targetleader  = target.newpos(Leader.cs.yaw, 10 + dist);

                            var yawerror       = wrap_180(targyaw - mav.cs.yaw);
                            var mavleadererror = wrap_180(Leader.cs.yaw - mav.cs.yaw);

                            if (dist < 100)
                            {
                                targyaw  = mav.cs.Location.GetBearing(targetleader);
                                yawerror = wrap_180(targyaw - mav.cs.yaw);

                                var targBearing = mav.cs.Location.GetBearing(target);

                                // check the bearing for the leader and target are within 45 degrees.
                                if (Math.Abs(wrap_180(targBearing - targyaw)) > 45)
                                {
                                    dist *= -1;
                                }
                            }
                            else
                            {
                                targyaw  = mav.cs.Location.GetBearing(targettrailer);
                                yawerror = wrap_180(targyaw - mav.cs.yaw);
                            }

                            // display update
                            mav.GuidedMode.x = (float)target.Lat;
                            mav.GuidedMode.y = (float)target.Lng;
                            mav.GuidedMode.z = (float)target.Alt;

                            MAVLink.mavlink_set_attitude_target_t att_target = new MAVLink.mavlink_set_attitude_target_t();
                            att_target.target_system    = mav.sysid;
                            att_target.target_component = mav.compid;
                            att_target.type_mask        = 0xff;

                            Tuple <PID, PID, PID, PID> pid;

                            if (pids.ContainsKey(mav))
                            {
                                pid = pids[mav];
                            }
                            else
                            {
                                pid = new Tuple <PID, PID, PID, PID>(
                                    new PID(1f, .03f, 0.02f, 10, 20, 0.1f, 0),
                                    new PID(1f, .03f, 0.02f, 10, 20, 0.1f, 0),
                                    new PID(1, 0, 0.00f, 15, 20, 0.1f, 0),
                                    new PID(0.01f, 0.001f, 0, 0.5f, 20, 0.1f, 0));
                                pids.Add(mav, pid);
                            }

                            var rollp   = pid.Item1;
                            var pitchp  = pid.Item2;
                            var yawp    = pid.Item3;
                            var thrustp = pid.Item4;

                            var newroll  = 0d;
                            var newpitch = 0d;

                            if (true)
                            {
                                var altdelta = target.Alt - mav.cs.alt;
                                newpitch              = altdelta;
                                att_target.type_mask -= 0b00000010;

                                pitchp.set_input_filter_all((float)altdelta);

                                newpitch = pitchp.get_pid();
                            }

                            if (true)
                            {
                                var leaderturnrad = Leader.cs.radius;
                                var mavturnradius = leaderturnrad - x;

                                {
                                    var distToTarget    = mav.cs.Location.GetDistance(target);
                                    var bearingToTarget = mav.cs.Location.GetBearing(target);

                                    // bearing stability
                                    if (distToTarget < 30)
                                    {
                                        bearingToTarget = mav.cs.Location.GetBearing(targetleader);
                                    }
                                    // fly in from behind
                                    if (distToTarget > 100)
                                    {
                                        bearingToTarget = mav.cs.Location.GetBearing(targettrailer);
                                    }

                                    var bearingDelta = wrap_180(bearingToTarget - mav.cs.yaw);
                                    var tangent90    = bearingDelta > 0 ? 90 : -90;

                                    newroll = 0;

                                    // if the delta is > 90 then we are facing the wrong direction
                                    if (Math.Abs(bearingDelta) < 85)
                                    {
                                        var insideAngle = Math.Abs(tangent90 - bearingDelta);
                                        var angleCenter = 180 - insideAngle * 2;

                                        // sine rule
                                        var sine1 = Math.Max(distToTarget, 40) /
                                                    Math.Sin(angleCenter * MathHelper.deg2rad);
                                        var radius = sine1 * Math.Sin(insideAngle * MathHelper.deg2rad);

                                        // average calced + leader offset turnradius - acts as a FF
                                        radius = (Math.Abs(radius) + Math.Abs(mavturnradius)) / 2;

                                        var angleBank = ((mav.cs.groundspeed * mav.cs.groundspeed) / radius) / 9.8;

                                        angleBank *= MathHelper.rad2deg;

                                        if (bearingDelta > 0)
                                        {
                                            newroll = Math.Abs(angleBank);
                                        }
                                        else
                                        {
                                            newroll = -Math.Abs(angleBank);
                                        }
                                    }

                                    newroll += MathHelper.constrain(bearingDelta, -20, 20);
                                }

                                // tr = gs2 / (9.8 * x)
                                // (9.8 * x) * tr = gs2
                                // 9.8 * x = gs2 / tr
                                // (gs2/tr)/9.8 = x

                                var angle = ((mav.cs.groundspeed * mav.cs.groundspeed) / mavturnradius) / 9.8;

                                //newroll = angle * MathHelper.rad2deg;

                                // 1 degree of roll for ever 1 degree of yaw error
                                //newroll += MathHelper.constrain(yawerror, -20, 20);

                                //rollp.set_input_filter_all((float)yawdelta);
                            }

                            // do speed
                            if (true)
                            {
                                //att_target.thrust = (float) MathHelper.mapConstrained(dist, 0, 40, 0, 1);
                                att_target.type_mask -= 0b01000000;

                                // in m out 0-1
                                thrustp.set_input_filter_all((float)dist);

                                // prevent buildup prior to being close
                                if (dist > 40)
                                {
                                    thrustp.reset_I();
                                }

                                // 0.1 demand + pid results
                                att_target.thrust = (float)MathHelper.constrain(thrustp.get_pid(), 0.1, 1);
                            }

                            Quaternion q = new Quaternion();
                            q.from_vector312(newroll * MathHelper.deg2rad, newpitch * MathHelper.deg2rad, yawerror * MathHelper.deg2rad);

                            att_target.q    = new float[4];
                            att_target.q[0] = (float)q.q1;
                            att_target.q[1] = (float)q.q2;
                            att_target.q[2] = (float)q.q3;
                            att_target.q[3] = (float)q.q4;

                            //0b0= rpy
                            att_target.type_mask -= 0b10000101;
                            //att_target.type_mask -= 0b10000100;

                            Console.WriteLine("sysid {0} - {1} dist {2} r {3} p {4} y {5}", mav.sysid,
                                              att_target.thrust, dist, newroll, newpitch, (targyaw - mav.cs.yaw));

                            /*  Console.WriteLine("rpyt {0} {1} {2} {3} I {4} {5} {6} {7}",
                             *    rollp.get_pid(), pitchp.get_pid(), yawp.get_pid(), thrustp.get_pid(),
                             *    rollp.get_i(), pitchp.get_i(), yawp.get_i(), thrustp.get_i());
                             */
                            port.sendPacket(att_target, mav.sysid, mav.compid);
                        }
                        else
                        {
                            Vector3 vel = new Vector3(Leader.cs.vx, Leader.cs.vy, Leader.cs.vz);

                            // do pos/vel
                            port.setPositionTargetGlobalInt(mav.sysid, mav.compid, true,
                                                            true, false, false,
                                                            MAVLink.MAV_FRAME.GLOBAL_RELATIVE_ALT_INT, target.Lat, target.Lng, target.Alt, vel.x,
                                                            vel.y, vel.z, 0, 0);

                            // do yaw
                            if (!gimbal)
                            {
                                // within 3 degrees dont send
                                if (Math.Abs(mav.cs.yaw - Leader.cs.yaw) > 3)
                                {
                                    port.doCommand(mav.sysid, mav.compid, MAVLink.MAV_CMD.CONDITION_YAW, Leader.cs.yaw,
                                                   100.0f, 0, 0, 0, 0, 0, false);
                                }
                            }
                            else
                            {
                                // gimbal direction
                                if (Math.Abs(mav.cs.yaw - Leader.cs.yaw) > 3)
                                {
                                    port.setMountControl(mav.sysid, mav.compid, 45, 0, Leader.cs.yaw, false);
                                }
                            }
                        }

                        //Console.WriteLine("{0} {1} {2} {3}", port.ToString(), target.Lat, target.Lng, target.Alt);
                    }
                    catch (Exception ex)
                    {
                        Console.WriteLine("Failed to send command " + mav.ToString() + "\n" + ex.ToString());
                    }

                    a++;
                }
            }
        }
示例#2
0
 public void setOffsets(MAVState mav, double x, double y, double z)
 {
     offsets[mav] = new Vector3(x, y, z);
     log.Info(mav.ToString() + " " + offsets[mav].ToString());
 }