public static void Main() { StaticData.StaticLists.Init(); StaticData.RelationshipGroups.Init(); MainEditor = new Editor.Editor(); MissionPlayer = new MissionPlayer(); Game.FrameRender += FrameRender; for (;;) { Process(); GameFiber.Yield(); } }
public static void Main() { StaticData.StaticLists.Init(); StaticData.RelationshipGroups.Init(); MainEditor = new Editor.Editor(); MissionPlayer = new MissionPlayer(); Game.FrameRender += FrameRender; for(;;) { Process(); GameFiber.Yield(); } }