/// <summary> /// /// </summary> private void _run() { //initialize the game params first GameParameters.Initialize((int)_viewFramework.GetScreenDimension().X, (int)_viewFramework.GetScreenDimension().Y); GameLogger.Initialize(Console.Out); EventBus eventBus = new EventBus(); EventFactory eventFactory = new EventFactory(); EventMonitor eventMonitor = new EventMonitor(eventFactory,eventBus); //this thread will be blocked at GetIGameSpriteFactory() until ContentManager is initialized GameObjectFactory gameObjectFactory = new GameObjectFactory(eventMonitor, _viewFramework.GetIGameSpriteFactory()); GameObjectContainer gameObjects = new GameObjectContainer(); MainEventProcessor mainEventListener = new MainEventProcessor(gameObjects, gameObjectFactory, eventBus); GameModel gameModel = new GameModel(gameObjects, gameObjectFactory); GameController gameController = new GameController(eventBus, gameModel, eventFactory, _viewFramework); //controller runs forever-loop gameController.Run(); }
public GameObjectFactory(EventMonitor eventMonitor, IGameSpriteFactory gameSpriteFactory) { _eventMonitor = eventMonitor; _spriteFactory = gameSpriteFactory; }