private static void GameOnDraw(EventArgs args) { if (MissInopportuneMenu.Nodraw()) { return; } if (!MissInopportuneMenu.OnlyReady()) { if (MissInopportuneMenu.DrawingsQ()) { new Circle { Color = Color.AliceBlue, Radius = Q.Range, BorderWidth = 2f }.Draw(Player.Position); } if (MissInopportuneMenu.DrawingsW()) { new Circle { Color = Color.OrangeRed, Radius = W.Range, BorderWidth = 2f }.Draw(Player.Position); } if (MissInopportuneMenu.DrawingsE()) { new Circle { Color = Color.Cyan, Radius = E.Range, BorderWidth = 2f }.Draw(Player.Position); } if (MissInopportuneMenu.DrawingsR()) { new Circle { Color = Color.SkyBlue, Radius = R.Range, BorderWidth = 2f }.Draw(Player.Position); } if (MissInopportuneMenu.DrawingsT() && _wardLocation.Normal.Any()) { foreach ( var place in _wardLocation.Normal.Where(pos => pos.Distance(ObjectManager.Player.Position) <= 1500)) { Drawing.DrawCircle(place, 100, IsWarded(place) ? Color.Red : Color.Green); } } } else { if (!Q.IsOnCooldown && MissInopportuneMenu.DrawingsQ()) { new Circle { Color = Color.AliceBlue, Radius = 650, BorderWidth = 2f }.Draw(Player.Position); } if (!W.IsOnCooldown && MissInopportuneMenu.DrawingsW()) { new Circle { Color = Color.OrangeRed, Radius = 500, BorderWidth = 2f }.Draw(Player.Position); } if (!E.IsOnCooldown && MissInopportuneMenu.DrawingsE()) { new Circle { Color = Color.Cyan, Radius = 1000, BorderWidth = 2f }.Draw(Player.Position); } if (!R.IsOnCooldown && MissInopportuneMenu.DrawingsR()) { new Circle { Color = Color.SkyBlue, Radius = 1400, BorderWidth = 2f }.Draw(Player.Position); } if (MissInopportuneMenu.DrawingsT() && _wardLocation.Normal.Any()) { foreach ( var place in _wardLocation.Normal.Where(pos => pos.Distance(ObjectManager.Player.Position) <= 1500)) { Drawing.DrawCircle(place, 100, IsWarded(place) ? Color.Red : Color.Green); } } } }