// ... void LateUpdate() { if (particleCountText) { // Update particle count display. particleCountText.text = "PARTICLE COUNT: "; particleCountText.text += list.GetParticleCount().ToString(); } }
// ... void LateUpdate() { // Update particle count display. particleCountText.text = "PARTICLE COUNT: "; if (particleMode == ParticleMode.looping) { particleCountText.text += loopingParticleSystems.GetParticleCount().ToString(); } else if (particleMode == ParticleMode.oneshot) { particleCountText.text += oneshotParticleSystems.GetParticleCount().ToString(); } }