public static void WriteSprite(this NetworkWriter writer, Sprite sprite) { // support 'null' textures for [SyncVar]s etc. // https://github.com/vis2k/Mirror/issues/3144 // simply send a 'null' for texture content. if (sprite == null) { writer.WriteTexture2D(null); return; } writer.WriteTexture2D(sprite.texture); writer.WriteRect(sprite.rect); writer.WriteVector2(sprite.pivot); }
public static void WriteSprite(this NetworkWriter writer, Sprite sprite) { writer.WriteTexture2D(sprite.texture); writer.WriteRect(sprite.rect); writer.WriteVector2(sprite.pivot); }