internal void RemoveFromVisList(NetworkIdentity identity, bool isDestroyed) { visList.Remove(identity); if (!isDestroyed) { // hide uv for this conn NetworkServer.HideForConnection(identity, this); } }
internal void RemoveFromObserving(NetworkIdentity netIdentity, bool isDestroyed) { observing.Remove(netIdentity); if (!isDestroyed) { // hide identity for this conn NetworkServer.HideForConnection(netIdentity, this); } }