public override void Deserialize(NetworkReader reader) { netId = reader.ReadPackedUInt32(); assetId = reader.ReadGuid(); position = reader.ReadVector3(); rotation = reader.ReadQuaternion(); payload = reader.ReadBytesAndSize(); }
public void Deserialize(NetworkReader reader) { netId = reader.ReadPackedUInt32(); owner = reader.ReadBoolean(); assetId = reader.ReadGuid(); position = reader.ReadVector3(); rotation = reader.ReadQuaternion(); scale = reader.ReadVector3(); payload = reader.ReadBytesAndSizeSegment(); }
public void Deserialize(NetworkReader reader) { netId = reader.ReadPackedUInt32(); isLocalPlayer = reader.ReadBoolean(); sceneId = reader.ReadPackedUInt64(); if (sceneId == 0) { assetId = reader.ReadGuid(); } position = reader.ReadVector3(); rotation = reader.ReadQuaternion(); scale = reader.ReadVector3(); payload = reader.ReadBytesAndSizeSegment(); }