public static void ConnectHost() { //Debug.Log("Client Connect Host to Server"); RegisterSystemHandlers(true); connectState = ConnectState.Connected; // create local connection objects and connect them LocalConnectionToServer connectionToServer = new LocalConnectionToServer(); LocalConnectionToClient connectionToClient = new LocalConnectionToClient(); connectionToServer.connectionToClient = connectionToClient; connectionToClient.connectionToServer = connectionToServer; connection = connectionToServer; connection.SetHandlers(handlers); // create server connection to local client NetworkServer.SetLocalConnection(connectionToClient); }