示例#1
0
        public static SimpleWebClient Create(int maxMessageSize, int maxMessagesPerTick, TcpConfig tcpConfig)
        {
#if UNITY_WEBGL && !UNITY_EDITOR
            return(new WebSocketClientWebGl(maxMessageSize, maxMessagesPerTick));
#else
            return(new WebSocketClientStandAlone(maxMessageSize, maxMessagesPerTick, tcpConfig));
#endif
        }
示例#2
0
        internal WebSocketClientStandAlone(int maxMessageSize, int maxMessagesPerTick, TcpConfig tcpConfig) : base(maxMessageSize, maxMessagesPerTick)
        {
#if UNITY_WEBGL && !UNITY_EDITOR
            throw new NotSupportedException();
#else
            sslHelper      = new ClientSslHelper();
            handshake      = new ClientHandshake();
            this.tcpConfig = tcpConfig;
#endif
        }