示例#1
0
        public void PlayerMessage()
        {
            Debug.Log("Se llamo a la funcion del boton");
            Player player = NetworkClient.connection.identity.GetComponent <Player>();

            player.CmdSend(mensaje.text.ToString());
        }
示例#2
0
        public void OnSend()
        {
            if (chatMessage.text.Trim() == "")
            {
                return;
            }

            // get our player
            Player player = NetworkClient.connection.identity.GetComponent <Player>();

            // send a message
            player.CmdSend(chatMessage.text.Trim());
        }
示例#3
0
        public void OnSend()
        {
            if (!Input.GetKeyDown(KeyCode.Return))
            {
                return;
            }
            if (chatMessage.text.Trim() == "")
            {
                return;
            }

            // get our player
            Player player = NetworkClient.connection.identity.GetComponent <Player>();

            // send a message
            player.CmdSend(chatMessage.text.Trim());

            chatMessage.text = "";
        }
示例#4
0
        public void OnSend()
        {
            if (chatMessage.text.Trim() == "")
            {
                return;
            }

            // get our player
            Player player = NetworkClient.connection.identity.GetComponent <Player>();

            // send a message
            if (player)
            {
                player.CmdSend(chatMessage.text.Trim());
            }
            else
            {
                Debug.LogError("No player!");
            }

            chatMessage.text = "";
        }