public void PlayerMessage() { Debug.Log("Se llamo a la funcion del boton"); Player player = NetworkClient.connection.identity.GetComponent <Player>(); player.CmdSend(mensaje.text.ToString()); }
public void OnSend() { if (chatMessage.text.Trim() == "") { return; } // get our player Player player = NetworkClient.connection.identity.GetComponent <Player>(); // send a message player.CmdSend(chatMessage.text.Trim()); }
public void OnSend() { if (!Input.GetKeyDown(KeyCode.Return)) { return; } if (chatMessage.text.Trim() == "") { return; } // get our player Player player = NetworkClient.connection.identity.GetComponent <Player>(); // send a message player.CmdSend(chatMessage.text.Trim()); chatMessage.text = ""; }
public void OnSend() { if (chatMessage.text.Trim() == "") { return; } // get our player Player player = NetworkClient.connection.identity.GetComponent <Player>(); // send a message if (player) { player.CmdSend(chatMessage.text.Trim()); } else { Debug.LogError("No player!"); } chatMessage.text = ""; }