protected virtual void RaiseHwndMouseWheel(MesHwndMouseEventArgs args) { var handler = HwndMouseWheel; if (handler != null) { handler(this, args); } }
protected virtual void RaiseHwndX1ButtonUp(MesHwndMouseEventArgs args) { var handler = HwndX1ButtonUp; if (handler != null) { handler(this, args); } }
protected virtual void RaiseHwndX2ButtonDblClick(MesHwndMouseEventArgs args) { var handler = HwndX2ButtonDblClick; if (handler != null) { handler(this, args); } }
private void ResetMouseState() { // We need to invoke events for any buttons that were pressed bool fireL = _mouseState.LeftButton == MouseButtonState.Pressed; bool fireM = _mouseState.MiddleButton == MouseButtonState.Pressed; bool fireR = _mouseState.RightButton == MouseButtonState.Pressed; bool fireX1 = _mouseState.X1Button == MouseButtonState.Pressed; bool fireX2 = _mouseState.X2Button == MouseButtonState.Pressed; // Update the state of all of the buttons _mouseState.LeftButton = MouseButtonState.Released; _mouseState.MiddleButton = MouseButtonState.Released; _mouseState.RightButton = MouseButtonState.Released; _mouseState.X1Button = MouseButtonState.Released; _mouseState.X2Button = MouseButtonState.Released; // Fire any events var args = new MesHwndMouseEventArgs(_mouseState); if (fireL) { RaiseHwndLButtonUp(args); } if (fireM) { RaiseHwndMButtonUp(args); } if (fireR) { RaiseHwndRButtonUp(args); } if (fireX1) { RaiseHwndX1ButtonUp(args); } if (fireX2) { RaiseHwndX2ButtonUp(args); } // The mouse is no longer considered to be in our window _mouseInWindow = false; }