private void OnEnable() { if(m_weapon == null) { m_weapon = ScriptableObjectIntegration.CreateIronSword(); m_weapon.Initialize(); } }
private void OnEnable() { if (m_unit == null) { m_unit = ScriptableObjectIntegration.CreateDarkKnight(); m_unit.Initialize(); hp = m_unit.rank.current_hp; } player_unit = m_unit.rank as PlayerUnit; player_unit.weapon.transform.SetParent(transform); player_unit.weapon.transform.localPosition = Vector3.zero; }