private void HandlePing( NetPeer peer, byte[] buffer, int length) { if (peer.IsConnected == false) { return; } bool success = NetEncoding.ReadProtocol( buffer, length, out byte pingSeq, out byte loss); // Validate if (success == false) { NetDebug.LogError("Error reading ping"); return; } peer.OnReceivePing(Time, loss); sender.SendPong(peer, pingSeq, peer.GenerateDrop()); }