void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.window = ((MiniGame.StartWindow)(target)); #line 11 "..\..\StartWindow.xaml" this.window.KeyDown += new System.Windows.Input.KeyEventHandler(this.window_KeyDown); #line default #line hidden return; case 2: this.PlayButton = ((System.Windows.Controls.Button)(target)); #line 31 "..\..\StartWindow.xaml" this.PlayButton.Click += new System.Windows.RoutedEventHandler(this.PlayButton_Click); #line default #line hidden return; case 3: this.QuitButton = ((System.Windows.Controls.Button)(target)); #line 32 "..\..\StartWindow.xaml" this.QuitButton.Click += new System.Windows.RoutedEventHandler(this.QuitButton_Click); #line default #line hidden return; case 4: this.bdrHighscoreList = ((System.Windows.Controls.Border)(target)); return; } this._contentLoaded = true; }