void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.window = ((MiniGame.StartWindow)(target));

            #line 11 "..\..\StartWindow.xaml"
                this.window.KeyDown += new System.Windows.Input.KeyEventHandler(this.window_KeyDown);

            #line default
            #line hidden
                return;

            case 2:
                this.PlayButton = ((System.Windows.Controls.Button)(target));

            #line 31 "..\..\StartWindow.xaml"
                this.PlayButton.Click += new System.Windows.RoutedEventHandler(this.PlayButton_Click);

            #line default
            #line hidden
                return;

            case 3:
                this.QuitButton = ((System.Windows.Controls.Button)(target));

            #line 32 "..\..\StartWindow.xaml"
                this.QuitButton.Click += new System.Windows.RoutedEventHandler(this.QuitButton_Click);

            #line default
            #line hidden
                return;

            case 4:
                this.bdrHighscoreList = ((System.Windows.Controls.Border)(target));
                return;
            }
            this._contentLoaded = true;
        }