public void TestStartupCardReturnCorrectNumbers() { // setup var result = new Dictionary<bool, int>(); var cardGen = new DiceCardRandomEvent(); const int testRun = 10; // run for (var i = 0; i < 5 * testRun; i++) { var key = cardGen.IsNextStartUpSuccessful(); if (!result.ContainsKey(key)) { result[key] = 0; } result[key]++; } // assert foreach (var key in result.Keys) { Assert.AreEqual((key ? 1 : 4) * testRun, result[key]); } }
public void TestDiceCardReturnCorrectNumbers() { // setup var result = new Dictionary<int, int>(); var cardGen = new DiceCardRandomEvent(); var testRun = 10; // run for (var i = 0; i < 36 * testRun; i++) { var roll = cardGen.GetNextDiceTotal(); if (!result.ContainsKey(roll)) { result[roll] = 0; } result[roll]++; } // assert foreach (var roll in result.Keys) { Assert.AreEqual(GameConstants.DiceRollNumber2Chance[roll]*testRun, result[roll]); } }