// Initiate a new game private void newGameBtn_Click(object sender, EventArgs e) { // Variables to pass to the constructor in GameField int iRow = 0, iCol = 0, bombs = 0; if (miSmallBoardSize.Checked) { iRow = 9; iCol = 9; } if (miMediumBoardSize.Checked) { iRow = 18; iCol = 18; } if (miLargeBoardSize.Checked) { iRow = 30; iCol = 30; } if (miUserDefinedBoardSize.Checked) { iRow = uds.RowSize; iCol = uds.ColumnSize; } if (iRow == 0 || iCol == 0) { MessageBox.Show("Check boardsize!", "Error"); return; } // Calculate amount of bombs based on difficulty and boardsize int size = iRow*iCol; if (miEasyDifficulty.Checked) bombs = size/14; if (miMediumDifficulty.Checked) bombs = size/10; if (miHardDifficulty.Checked) bombs = size/6; gameField = new GameField(iRow, iCol, bombs, pPlayBoard); firstClick = true; gameField.Start(); GameTick(); Height = gameMenuStrip.Height + pPlayBoard.Height; Width = pPlayBoard.Width; }