private void NumberCell(Button current, Cell currentCell) { int surroundingMines = currentCell.getNumber(); currentCell.MakeVisible(); if (surroundingMines == 0) { current.BackColor = Color.BlanchedAlmond; current.Text = " "; } else { current.BackColor = Color.AntiqueWhite; current.Text = surroundingMines + ""; } current.ForeColor = Color.Blue; }
private void CheckSurroundingCells(int x, int y, Cell currentCell) { for (int i = -25; i <= 25; i += 25) { for (int j = -25; j <= 25; j += 25) { var adjacentX = i + x; var adjacentY = j + y; if (adjacentX < 0) { continue; } if (adjacentY < 50) { continue; } if (adjacentX > 475) { continue; } if (adjacentY > 525) { continue; } if (i == 0 && j == 0) { continue; } Cell adjacentCell = cells.Find(c => c.getX() == adjacentX && c.getY() == adjacentY); int adjacentI = adjacentCell.getI(), adjacentJ = adjacentCell.getJ(); if (adjacentCell.isMine() || currentCell.getNumber() != 0) { continue; } buttons_MouseDown(buttons[adjacentI, adjacentJ], new MouseEventArgs(MouseButtons.Left, 0, 0, 0, 0)); } } }